I'm afraid the radio in the 'Nam pack doesn't actually "fire" anything, and I don't think you can see if it's being used either
you can however check if you've got it using the hasWeapon command, as so:
aP hasWeapon "sebrpc"
the names of the weapons and equipment are in the readme file that came with the .zip file. You could always remove the ability to use the radio (menue) if you aren't carrying it, with a trigger:
a/b=0
activated by: none
repeatedly
type: switch
condition: aP hasWeapon "sebRpc"
on activation: "1" setRadioMsg "Radio message alpha"; "2" setRadioMsg "Radio message bravo"; etc
on deActivation: "1" setRadioMsg "NULL"; "2" setRadioMsg "NULL"; etc
radio messages go from 1-8 in 1.46, and I think they added 9-10 in OFP:R. No "0" exists.
anyhow that'll remove the ability to use the radio if you're not carrying it by removing the radio messages from your radio menue. the "radio message alpha" is the name of the message. Just create the normal radio triggers and off you go
any troubles? do elaborate and ask away :thumbsup:
Wolfrug out.