Is there a way I can just incorporate it into an existing script? Or perhaps just reference it. Basically it's to take place before a small cutscene to remove the bodies. I'll check it out. Although the thing I am concerned about is it running constantly when all I really need it to do is run once. Thats it.
I've taken a look at the lag eliminator script. Unfortunately I see a problem already that I wouldn't know how to deal with. I simply want to be able (at the very least). To exec a script and just have the bodies/wreckage deleted. Thats it. The instructions for your script require a trigger to be named "everyunit". It seems there is a reference to "everyunit" in the script, I suppose bypassing the necessity to exec anything (bad for me, good for anyone else, I guess). So I'm not sure how essential this "everyunit" designation is to the trigger. Can I just ignore it and will it still run the way it's supposed to?
I was hoping to have a trigger that runs a script of mine. This script will perform some cinematic effect like a black out when the trigger is activated (when there are no longer any enemies in the area). Then exec the body deleting script before continuing the rest of the cutscene. Now this may be strange putting this post in here as opposed to cam/cutscenes. However I'm not asking about anything specifically pertinent to that. I just want to know how to delete some dead guys.