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Author Topic: Engine Troubles needed...  (Read 667 times)

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NAA_Anton

  • Guest
Engine Troubles needed...
« on: 13 Dec 2002, 08:05:35 »
Is there anyway that I can get a car to smoke like it was damaged without showing damage textures?

Anton

Rubble_Maker

  • Guest
Re:Engine Troubles needed...
« Reply #1 on: 13 Dec 2002, 12:27:19 »
Yip ,use the new drop command to generate smoke.

kevinfostereditguy

  • Guest
Re:Engine Troubles needed...
« Reply #2 on: 13 Dec 2002, 13:32:44 »
also when it is smoking, you could use the "setfuel 0" a couple of seconds later command to simulate the engine blowing and the jeep grinding to a halt if you want the engine to go when you are driving it

Randy

  • Guest
Re:Engine Troubles needed...
« Reply #3 on: 13 Dec 2002, 14:37:31 »
you can drop a fire ( inflame ) under that car  ::)
Not really advanced but works fine   :-*

kevinfostereditguy

  • Guest
Re:Engine Troubles needed...
« Reply #4 on: 13 Dec 2002, 14:54:21 »
try this to keep the smoke at the engine if moving-


enginegoes.sqs

;use this as the script that starts the engine blowing
[] exec "smoke.sqs"
[] exec "stopjeep.sqs"


smoke.sqs

;this will make the engine smoke with a flare, fiddle about with the position of the flare with + and - commands to poisiton it right

enginesmoke = camcreate "smokeshell" getpos [jeep]

#loop
enginesmoke setpos [(getpos jeep select 0), (getpos jeep select 1), (getpos jeep select 2)]
goto "loop"


Stopjeep.sqs

;this should bring the jeep to a halt after 3 seconds

~3
jeep setfuel 0

just double check the commands on the command reference if it doesnt work first time, i dont have them to hand at the mo.


NAA_Anton

  • Guest
Re:Engine Troubles needed...
« Reply #5 on: 13 Dec 2002, 17:38:23 »
Awesome, you've all been very helpful...I'll give it a shot in a few moments!

Anton