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Author Topic: Assigning waypoints for yourself  (Read 567 times)

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silent1

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Assigning waypoints for yourself
« on: 12 Dec 2002, 00:28:00 »
   Lo guys  :)
  I'm making a mission where the player is an Officer ang gets to choose his own waypoints (the same as the mission in the original campaign where you had to guard a convoy and assign it waypoints). However, I'm not sure if this is possible with actual players because it might not actually give the player waypoints.

   I've nipped down to the Editor's Depot, and have found the Dynamic Waypoint script by Kane, though I don't think this is what I'm looking for.

   Could anyone lend me a hand or point me in the right direction?
   Thanks in advance for any help.
 :)

Offline Sui

  • Former Staff
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    • OFPEC
Re:Assigning waypoints for yourself
« Reply #1 on: 12 Dec 2002, 07:49:27 »
Hmm....

Personally I'd throw the script out the window and use a branching waypoint tree using a script trigger.

To do this, have your first path of waypoints (the first option), with the last one as a HOLD waypoint.
Then make a switch type trigger, and sync it to the HOLD waypoint. Now make your second path of waypoints after the HOLD waypoint.

Now if you set the trigger to go off, you'll get the second set of waypoints. Otherwise you'll get the first.

silent1

  • Guest
Re:Assigning waypoints for yourself
« Reply #2 on: 13 Dec 2002, 19:33:27 »
 Alright then, thanks for that. I'll have a go at doing what you've suggested. It sounds like a good idea.
   Cheers  :)