Home   Help Search Login Register  

Author Topic: taiwan workshops usmg pack WEAPON AND MAGS NAME  (Read 3120 times)

0 Members and 1 Guest are viewing this topic.

WOOT WOOT

  • Guest
taiwan workshops usmg pack WEAPON AND MAGS NAME
« on: 25 Aug 2002, 19:32:40 »
what is the weapon names for taiwan workshops usmg pakc? i cant put it on soldiers....and also whats the mags called

imemyself

  • Guest
Re:taiwan workshops usmg pack WEAPON AND MAGS NAME
« Reply #1 on: 25 Aug 2002, 22:30:21 »
I think there this:
Weapon              Ammo
otwM240MG        otwM240Mag
otwM249MG        otwM249Mag
otwM249paraMG  otwM249Mag
otwM249pipMG    otwM249Mag

PS
Hows the M249Pip different from the other M249s.  

Offline vade_101

  • Members
  • *
  • oh hell......
Re:taiwan workshops usmg pack WEAPON AND MAGS NAME
« Reply #2 on: 26 Aug 2002, 17:02:25 »

Quote
Hows the M249Pip different from the other M249s

PIP is the "Product Improvement Program" introduced when the SAW came into "offical" service with the US army. This takes the form of a "PIP kit" which improves the barrel, handguard, stock, pistol grip, buffer, and sights.

imemyself

  • Guest
Re:taiwan workshops usmg pack WEAPON AND MAGS NAME
« Reply #3 on: 26 Aug 2002, 23:36:22 »
OK

OCOM_LMLVLM

  • Guest
Re:taiwan workshops usmg pack WEAPON AND MAGS NAME
« Reply #4 on: 29 Aug 2002, 08:29:10 »
Here's a config for a peoples who wants to use this MG pack in 1.75  ;)

// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

class CfgModels
{
class Default{};
class Weapon: Default{};
class m240MG: Weapon{};
class M249: Weapon{};
class M249para: Weapon{};
class M249pip: Weapon{};
};

class CfgPatches
{

   class otwM249Mag
   {
      units[] = {};
      weapons[] = {otwM249Mag};
      requiredVersion = 1.10;
   };
   class otwM249saw
   {
      units[] = {};
      weapons[] = {otwM249saw};
      requiredVersion = 1.10;
   };
   class otwM249paraMG
   {
      units[] = {};
      weapons[] = {otwM249paraMG};
      requiredVersion = 1.10;
   };
   class otwM249pipMG
   {
      units[] = {};
      weapons[] = {otwM249pipMG};
      requiredVersion = 1.10;
   };
   class otwM240MG
   {
      units[] = {};
      weapons[] = {otwM240MG};
      requiredVersion = 1.10;
   };
   class otwM240Mag
   {
      units[] = {};
      weapons[] = {otwM240Mag};
      requiredVersion = 1.10;
   };
   class otwM249sawSoldier
   {
      units[] = {otwM249sawSoldier};
      weapons[] = {};
      requiredVersion = 1.10;
   };
   class otwM249pipSoldier
   {
      units[] = {otwM249pipSoldier};
      weapons[] = {};
      requiredVersion = 1.10;
   };
   class otwM249paraSoldier
   {
      units[] = {otwM249paraSoldier};
      weapons[] = {};
      requiredVersion = 1.10;
   };
   class otwM240Soldier
   {
      units[] = {otwM240Soldier};
      weapons[] = {};
      requiredVersion = 1.10;
   };

};

class CfgAmmo
{
   class Default{};
   class BulletSingle: Default{};
   class 249Ammo: BulletSingle
   {
      hit=9;
      indirectHit=2;
      indirectHitRange=0.100000;
      minRange=1;
      minRangeProbab=0.100000;
      midRange=200;
      midRangeProbab=0.800000;
      maxRange=900;
      maxRangeProbab=0.050000;
      cost=2;
      tracerColor[]={1,0.25000,0.12500,0.5};
   };
   class 240Ammo: BulletSingle
   {
      hit=10;
      indirectHit=2;
      indirectHitRange=0.100000;
      minRange=1;
      minRangeProbab=0.100000;
      midRange=200;
      midRangeProbab=0.800000;
      maxRange=900;
      maxRangeProbab=0.050000;
      cost=2;
      tracerColor[]={1,0.25000,0.12500,0.7};
   };
};
class CfgWeapons
{
   class default {};
   class MGun: Default {};
   class MachineGun7_6: MGun {};
   class MachineGun7_6Manual: MachineGun7_6 {};
   class otwM249Mag : MachineGun7_6Manual
   {
      scopeWeapon = private;
      scopeMagazine = public;
      weaponType=1;
      displayName = "M249 mag";
      displayNameMagazine = "M249 mag";
      shortNameMagazine = "M249";
      picture="\USMG\m_m60.paa";
      count=200;
                modes[]={"Single","Brust"};
      class Single
      {
         multiplier=1;
         burst=1;
         ammo="249Ammo";
         displayName = "1000 per sec."
         reloadMagazineSound[]={"\USMG\reload.wav",db-40,1};
         drySound[]={"weapons\M16dry",0.010000,1};
         sound[]={\USMG\m249Fire.wav,1,1};
         soundContinuous=0;
         reloadTime=0.060000;
         dispersion=0.005000;
         initSpeed=1000;
         maxLeadSpeed=300;
         ffCount=3;
         aiDispersionCoefX=5;
         ffMagnitude=0.500000;
         ffFrequency=11;
         recoil="riffleSingle";
         autoFire=true;
         aiRateOfFire=0.060000;
         aiRateOfFireDistance=200;
         useAction=0;
         useActionTitle="";
         threat[]={1,0.5,1};
      };
      class Brust
      {
         multiplier=1;
         burst=1;
         ammo="249Ammo";
         displayName = "700 per sec."
         reloadMagazineSound[]={"\USMG\reload.wav",db-40,1};
         drySound[]={"weapons\M16dry",0.010000,1};
         sound[]={\USMG\m249Fire.wav,1,1};
         soundContinuous=0;
         reloadTime=0.085000;
         dispersion=0.005000;
         initSpeed=1000;
         maxLeadSpeed=300;
         ffCount=6;
         aiDispersionCoefX=5;
         ffMagnitude=0.500000;
         ffFrequency=11;
         recoil="riffleSingle";
         autoFire=true;
         aiRateOfFire=0.085000;
         aiRateOfFireDistance=600;
         useAction=0;
         useActionTitle="";
         threat[]={1,0.5,1};
      };
   };
   class otwM240Mag : MachineGun7_6Manual
   {
      scopeWeapon = private;
      scopeMagazine = public;
      weaponType=1;
      displayName = "M240 mag";
      displayNameMagazine = "M240 mag";
      shortNameMagazine = "M240";
      picture="\USMG\m_m60.paa";
      ammo="240Ammo";
      count=200;
      reloadMagazineSound[]={"\USMG\reload.wav",db-40,1};
      drySound[]={"weapons\M16dry",0.010000,1};
      sound[]={\USMG\t74.wav,db0,1};
      soundContinuous=0;
      reloadTime=0.075000;
      dispersion=0.005000;
      initSpeed=1000;
      maxLeadSpeed=300;
      ffCount=6;
      aiDispersionCoefX=5;
      ffMagnitude=0.500000;
      ffFrequency=11;
      recoil="riffleSingle";
      autoFire=true;
      aiRateOfFire=0.075000;
      aiRateOfFireDistance=1000;
      useAction=0;
      useActionTitle="";
      threat[]={1,0.5,1};
   };
   class otwM240MG : MachineGun7_6Manual
   {
      scopeWeapon = public;
      scopeMagazine = private;
      weaponType=1;
      displayName = "M240 MAG";
      picture="\USMG\w_t74.jpg";
      model="\USMG\m240MG.p3d";
      muzzles[]={"m240muzzle"};
      class m240muzzle : otwM240Mag
      {
         reloadMagazineSound[]={"\USMG\reload.wav",db-40,1};
         drySound[]={"weapons\M16dry",db-40,1};
         modelOptics="\USMG\optika_t74.p3d";
         optics = true;
            opticsZoomMin=0.350000;
            opticsZoomMax=0.350000;
            distanceZoomMin=400;
            distanceZoomMax=400;
                   magazines[]={"otwM240Mag"};
      };
   };
   class otwM249MG : MachineGun7_6Manual
   {
      scopeWeapon = public;
      scopeMagazine = private;
      weaponType=1;
      displayName = "M249 SAW";
      picture="\USMG\m249saw.paa";
      model="\USMG\M249.p3d";
      muzzles[]={"249muzzle"};
      class 249muzzle : otwM249Mag
      {
         reloadMagazineSound[]={"\USMG\reload.wav",db-40,1};
         drySound[]={"weapons\M16dry",db-40,1};
         modelOptics="\USMG\optika_249.p3d";
         optics = true;
            opticsZoomMin=0.350000;
            opticsZoomMax=0.350000;
            distanceZoomMin=400;
            distanceZoomMax=400;
                   magazines[]={"otwM249Mag","M16","M4"};
      };
   };
   class otwM249paraMG : MachineGun7_6Manual
   {
      scopeWeapon = public;
      scopeMagazine = private;
      weaponType=1;
      displayName = "M249 para";
      picture="\USMG\m249para.paa";
      model="\USMG\M249para.p3d";
      muzzles[]={"249muzzle"};
      class 249muzzle : otwM249Mag
      {
         reloadMagazineSound[]={"\USMG\reload.wav",db-40,1};
         drySound[]={"weapons\M16dry",db-40,1};
         modelOptics="\USMG\optika_249.p3d";
         optics = true;
            opticsZoomMin=0.350000;
            opticsZoomMax=0.350000;
            distanceZoomMin=400;
            distanceZoomMax=400;
                   magazines[]={"otwM249Mag","M16","M4"};
      };
   };
   class otwM249pipMG : MachineGun7_6Manual
   {
      scopeWeapon = public;
      scopeMagazine = private;
      weaponType=1;
      displayName = "M249 PIP";
      picture="\USMG\m249pip.paa";
      model="\USMG\M249pip.p3d";
      muzzles[]={"249muzzle"};
      class 249muzzle : otwM249Mag
      {
         reloadMagazineSound[]={"\USMG\reload.wav",db-40,1};
         drySound[]={"weapons\M16dry",db-40,1};
         modelOptics="\USMG\optika_249.p3d";
         optics = true;
            opticsZoomMin=0.350000;
            opticsZoomMax=0.350000;
            distanceZoomMin=400;
            distanceZoomMax=400;
                   magazines[]={"otwM249Mag","M16","M4"};
      };
   };
};
class CfgVehicles
{
   class All{};
   class AllVehicles:All{};
   class Land:AllVehicles{};
   class Man:Land{};
   class Soldier:Man{};
   class SoldierWB:Soldier{};
   class SoldierWMG: SoldierWB{};
   class otwM249sawSoldier: SoldierWMG
   {
      displayName="M249 SAW soldier";
      scope=2;
      model="MC vojakW2";
      weapons[]={"otwM249MG","NVGoggles","Throw","Put"};
      magazines[]={"otwM249Mag","otwM249Mag","otwM249Mag","otwM249Mag","HandGrenade","HandGrenade"};
   };
   class otwM249pipSoldier: SoldierWMG
   {
      displayName="M249 PIP soldier";
      scope=2;
      model="MC vojakW2";
      weapons[]={"otwM249pipMG","NVGoggles","Throw","Put"};
      magazines[]={"otwM249Mag","otwM249Mag","otwM249Mag","otwM249Mag","HandGrenade","HandGrenade"};
   };
   class otwM249paraSoldier: SoldierWMG
   {
      displayName="M249 PARA soldier";
      scope=2;
      model="MC vojakW2";
      weapons[]={"otwM249paraMG","NVGoggles","Throw","Put"};
      magazines[]={"otwM249Mag","otwM249Mag","otwM249Mag","otwM249Mag","HandGrenade","HandGrenade"};
   };
   class otwM240Soldier: SoldierWMG
   {
      displayName="M240 soldier";
      scope=2;
      model="MC vojakW2";
      weapons[]={"otwM240MG","NVGoggles","Throw","Put"};
      magazines[]={"otwM240Mag","otwM240Mag","otwM240Mag","otwM240Mag","HandGrenade","HandGrenade"};
   };
};
class CfgNonAIVehicles
{
   class ProxyWeapon {};
   class ProxyotwM249Mag : ProxyWeapon {};
   class ProxyotwM240MG : ProxyWeapon {};
   class ProxyotwM240Mag : ProxyWeapon {};
   class ProxyotwM249MG : ProxyWeapon {};
   class ProxyotwM249paraMG : ProxyWeapon {};
   class ProxyotwM249pipMG : ProxyWeapon {};
};

Marsuitor

  • Guest
Re:taiwan workshops usmg pack WEAPON AND MAGS NAME
« Reply #5 on: 29 Aug 2002, 14:04:50 »
Brilliant thanks!
I just replace this .cpp with the existing one? No other modifications needed?

Skaven

  • Guest
Re:taiwan workshops usmg pack WEAPON AND MAGS NAME
« Reply #6 on: 29 Aug 2002, 14:15:35 »
Yes this will do the job mate, but Andy from TW told me he was gonna make all his weapons Resistance upgraded, I'm gonna check that out  ???

kestat

  • Guest
Re:taiwan workshops usmg pack WEAPON AND MAGS NAME
« Reply #7 on: 30 Aug 2002, 13:03:02 »
Here's a config for a peoples who wants to use this MG pack in 1.75  ;)

Cant seem to get it to work......it says the file is too short.
Can someone kindly post a working USMG PBO for Resistance?
It's not too bif a file and it will help those who need those wonderful saws and mgs

OCOM_LMLVLM

  • Guest
Re:taiwan workshops usmg pack WEAPON AND MAGS NAME
« Reply #8 on: 31 Aug 2002, 01:53:11 »


[attachment deleted by admin]

PunkerSXDX

  • Guest
Re:taiwan workshops usmg pack WEAPON AND MAGS NAME
« Reply #9 on: 31 Aug 2002, 05:21:51 »
Worked Great For Me! I did have two SAWs before, the Taiwan Workshop one and the SNS one, But Skaven, you told me a few months ago that it would be fixed, and that the SVDcommando that goes with your Rangers would be fixed, I know the Shot Gun and the Sniper Rifle work Great! :D but everyone else has Commandos. I really liked the Commando :'(
and your SAW, of course I guess the Commando isn't your's is it?