Wasn't there a bug in 1.46 that in order to to Syncronize Triggers, and Waypoints together, you need two waypoints? One for the Object to move to, and another for The Syncroization.
EXAMPLE: You create a chopper, Set a Waypoint for the chopper to move somewhere, then if you want the chopper to pick up a group of Soldiers, you create another Waypoint as "Load" The link your Trigger to the Load waypoint. If you didnt Set 2 waypoints, then the chopper will move to the second waypoint as it's first waypoint. (I know, i made it sound all confusing.
) Anyway....Forget that.
There is another way you could do your chopper pick up.
First: Create a Trigger with both A and B Axis set as 999999 (All the "9's" will make the Trigger as big as the island) and an Activation set as either Radio Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, etc... This will make your Radio constantly have a Radio Call button on it.
Second: Press ALT TAB and Create a new text document. In the Document, Type: (I'm going to include alittle radio massage on the screen)
aP sidechat "yoursoldiermessagehere" (leave the quotes)
~5
chopper1 sidechat "yourchoppermessagehere"
chopper1 getpos aP
exit
(I think it's getpos in 1.46. I know it wont work in 1.75 - 1.90)
Now, i'm sure you know what to do about saving the file as .sqs and put it into your mission folder.
Three:
Go back into your game, Create a West soldier, name him aP.
Create a Chopper and name him chopper1.
(you can change your unit's name, but be sure to cyhange it in the script too!)
Then, Start your mission and Do the radio call and see if it works!
Like i said, the getpos command wont work in Resistance. (i'm a Resistance editing freak, but i dont do getpos's that much
)
So if your editing in Resistance you need to ask someone what the getpos command for Resistance is. Or i will post again when i find out.
Good Luck!
Swatdog