Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
2D dial Coords
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: 2D dial Coords (Read 895 times)
0 Members and 1 Guest are viewing this topic.
benreeper
Members
I'm a llama!
2D dial Coords
«
on:
10 Dec 2002, 20:37:57 »
Is the an explicite coordininate system used for placing dialog items-- or is it done by trial and error? Could I sit down with graph paper and design an interface? I searched but could not find anything.
Thanks,
Ben
Logged
Gameer_77
Guest
Re:2D dial Coords
«
Reply #1 on:
10 Dec 2002, 21:43:43 »
If you mean the X and Y then just think of X going across and Y going down. if X= 1 then the item will be at the very bottom of the screen, so if x=0.5 then it will be in the center.
x=0.75 and y=0.25 would be in the top right
0= Top/Left 1= Bottom/Right
Gameer
Logged
benreeper
Members
I'm a llama!
Re:2D dial Coords
«
Reply #2 on:
10 Dec 2002, 22:17:53 »
Oh so it goes from 0 to 1.
Thanks.
Ben
Logged
Gameer_77
Guest
Re:2D dial Coords
«
Reply #3 on:
10 Dec 2002, 23:23:17 »
In most cases, yes.
Nothing to stop you going higher than that, just that you won't see it, that's all
Gameer
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
2D dial Coords
Top of page