Hello everyone,
I am working on a rifle grenade (the kind put on rifle's canon) but unfortunatly can't get it working... mostly due to the lack of documentation about this specific thing.
I know it's less sexy than a rocket launcher, but law and M203 where only used by US army by 1985
I tried to use a simple derivative using
magazines[]={"FAMASmag","M16","Mortar"};
in the weapon config.cpp : the animation work but the weapon become normal just after it.
So, I made a p3d, a config with a derivative from
GrenadeLauncher but the engine doesn't load it, and I finally get weaponless.
Any idea someone ?
class FamasMortar: GrenadeLauncher
{
modelOptics="\FAMAS\famas_optika";
optics=true;
opticsZoomMin=1.00;
opticsZoomMax=1.00;
scopeWeapon=0;
scopeMagazine=2;
modelSpecial="FAMAS\Famas_mortar";
magazineType="2 = 256";
ammo="MortarShell";
displayName="$STR_DN_MORTAR_W";
displayNameMagazine="$STR_MN_MORTAR_W";
shortNameMagazine="$STR_SN_MORTAR_W";
count=1;
initSpeed=70;
reloadAction="ManActReloadMortar";
modes[]={"this","this"};
};