I've made a few missions using triggers a bit, and I'm trying to figure out scripting. One (of many) things I can't seem to figure out is that in MP, when a player gets killed you get the message 'genericDeadGuy was killed' or something to that extent. This doesn't happen in single player, so I figure there must be some way to shut this feature off, just sort of makes the game more interesting I think; you have no idea if someone's dead or not (without pressing 'I'). I don't think this has been posted anywhere else, but if anyone has any ideas, let me know!