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Code: [Select]//Daishi by 1B1KSniper// some basic defines#define TEast 0#define TWest 1#define TGuerrila 2#define TCivilian 3#define TSideUnknown 4#define TEnemy 5#define TFriendly 6#define TLogic 7#define true 1#define false 0// type scope#define private 0#define protected 1#define public 2class CfgPatches{ class Daishi { units[]={Daishi}; weapons[]={}; worlds[]={}; requiredVersion=1.90; };};class CfgVehicles{ class All{}; class AllVehicles: All{}; class LandVehicle: AllVehicles{}; class Tank: LandVehicle{}; class Daishi:Tank { side=TWest; crew=SoldierW; vehicleclass=Mechs; displayname=Daishi; cost = 1000000000000000000; armor=100000; model=\daishi\daishi; hasDriver = 1; hasGunner = 0; driverIsCommander = 1; canFloat = 0; }; };
//Daishi by 1B1KSniper// some basic defines#define TEast 0#define TWest 1#define TGuerrila 2#define TCivilian 3#define TSideUnknown 4#define TEnemy 5#define TFriendly 6#define TLogic 7#define true 1#define false 0// type scope#define private 0#define protected 1#define public 2class CfgPatches{ class Daishi { units[]={Daishi}; weapons[]={}; worlds[]={}; requiredVersion=1.90; };};class CfgVehicles{ class All{}; class AllVehicles: All{}; class LandVehicle: AllVehicles{}; class Tank: LandVehicle{}; class Daishi:Tank { side=TWest; crew=SoldierW; vehicleclass=Mechs; displayname=Daishi; cost = 1000000000000000000; armor=100000; model=\daishi\daishi; hasDriver = 1; hasGunner = 0; driverIsCommander = 1; canFloat = 0; }; };
Code: [Select]//Daishi by 1B1KSniper// some basic defines#define TEast 0#define TWest 1#define TGuerrila 2#define TCivilian 3#define TSideUnknown 4#define TEnemy 5#define TFriendly 6#define TLogic 7#define true 1#define false 0// type scope#define private 0#define protected 1#define public 2class CfgPatches{ class Daishi { units[]={Daishi}; weapons[]={}; worlds[]={}; requiredVersion=1.90; };};class CfgMovesMC{ vehicleactions=; class Actions { class CfgManActions{}; class DaishiActions:CfgManActions { WalkF="DaishiF"; WalkB="DaishiB"; Down="DaishiCrouch"; }; class DaishiCrouchActions:CfgManActions { up="DaishiUp"; }; }; class States { class Default{}; class DaishiF:Default { actions="DaishiActions"; file="\daishi\daishiwalkforward.rtm"; looped=1; enableMissile=1; }; class DaishiB:Default { actions="DaishiActions"; file="\daishi\daishiwalkbackwards.rtm"; looped=1; enableMissile=1; }; class DaishiCrouch:Default { actions="DaishiCrouchActions"; file="\daishi\daishicrouch.rtm"; looped=0; enableMissile=1; }; class DaishiUp:Default { actions="DaishiActions"; file="\Daishi\Daishicrouchup.rtm"; looped=0; enableMissile=1; }; };};class CfgVehicles{ class All{}; class AllVehicles: All{}; class LandVehicle: AllVehicles{}; class Tank: LandVehicle{}; class Daishi:Tank { side=1; crew="SoldierW"; vehicleclass="Mechs"; moves="DaishiActions"; displayname="Daishi"; cost=1000000000000000000; armor=100000; simulation="soldier" model="\daishi\daishi"; hasDriver=1; hasGunner=0; hascommander=0; driverIsCommander=1; canFloat=0; };};
//Daishi by 1B1KSniper// some basic defines#define TEast 0#define TWest 1#define TGuerrila 2#define TCivilian 3#define TSideUnknown 4#define TEnemy 5#define TFriendly 6#define TLogic 7#define true 1#define false 0// type scope#define private 0#define protected 1#define public 2class CfgPatches{ class Daishi { units[]={Daishi}; weapons[]={}; worlds[]={}; requiredVersion=1.90; };};class CfgMovesMC{ vehicleactions=; class Actions { class CfgManActions{}; class DaishiActions:CfgManActions { WalkF="DaishiF"; WalkB="DaishiB"; Down="DaishiCrouch"; }; class DaishiCrouchActions:CfgManActions { up="DaishiUp"; }; }; class States { class Default{}; class DaishiF:Default { actions="DaishiActions"; file="\daishi\daishiwalkforward.rtm"; looped=1; enableMissile=1; }; class DaishiB:Default { actions="DaishiActions"; file="\daishi\daishiwalkbackwards.rtm"; looped=1; enableMissile=1; }; class DaishiCrouch:Default { actions="DaishiCrouchActions"; file="\daishi\daishicrouch.rtm"; looped=0; enableMissile=1; }; class DaishiUp:Default { actions="DaishiActions"; file="\Daishi\Daishicrouchup.rtm"; looped=0; enableMissile=1; }; };};class CfgVehicles{ class All{}; class AllVehicles: All{}; class LandVehicle: AllVehicles{}; class Tank: LandVehicle{}; class Daishi:Tank { side=1; crew="SoldierW"; vehicleclass="Mechs"; moves="DaishiActions"; displayname="Daishi"; cost=1000000000000000000; armor=100000; simulation="soldier" model="\daishi\daishi"; hasDriver=1; hasGunner=0; hascommander=0; driverIsCommander=1; canFloat=0; };};