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Author Topic: Coming soon...Ultimate Pyromanic Scripts  (Read 5945 times)

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Leone

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Coming soon...Ultimate Pyromanic Scripts
« on: 06 Dec 2002, 14:00:11 »
Soon I will be releasing ChupChup's Ultimate Pyro Script Pack. Included will be some very tidy scripts that allow you to blow up, give damage to, burn, smoulder and ignite just about anything....with just about anything! Watch this space!

In the meantime here are some screenshots  ;D The explosion in these screenshots was activated by just one trigger setting off just one barrel...the rest is scripting (with random effects so that it is different everytime). But it can be set off however you like  ;D
« Last Edit: 06 Dec 2002, 14:10:31 by Leone »

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #1 on: 06 Dec 2002, 14:02:17 »
Number 2

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #2 on: 06 Dec 2002, 14:03:10 »
Number 3

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #3 on: 06 Dec 2002, 14:04:33 »
Number 4

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #4 on: 06 Dec 2002, 14:05:30 »
Number 5

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #5 on: 06 Dec 2002, 14:06:30 »
and Number 6

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #6 on: 06 Dec 2002, 14:07:57 »
Last of all, I guess someone got a bit too close to a burning barrel  ;D

Pandoz

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #7 on: 09 Dec 2002, 03:08:07 »
those are some awesome screenies...REALLY looking forward to seeing it in action man...good work!

Offline Arctic

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #8 on: 09 Dec 2002, 04:24:49 »
Sweet screens! What version does the script require? *crosses fingers and hopes that it is compatible with v1.46*

If it isn't I'll be getting Resistance for Christmas  ::)
« Last Edit: 09 Dec 2002, 04:28:00 by Arctic »

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #9 on: 10 Dec 2002, 18:16:40 »
Wait for Xmas I'm afraid..there's a few cmds from Res that these scripts use. Anticipated download will be in the form of a pack with a demo mission or two. Scripts are currently being tweaked for all vehicles, air included. But the manburn is just fine. ChupChup also hopes to release a "bleeding" script along with it...so a burning, running man will also be bleeding. It's tough being an AI you know  ;) ;D

Here's some more screenies for you all.

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #10 on: 10 Dec 2002, 18:18:55 »
Look like the fuel and ammo dump is on fire Sarge!

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #11 on: 10 Dec 2002, 18:21:04 »
OMG...a barrel just hit us! Fly this bird outa here!

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #12 on: 10 Dec 2002, 18:23:44 »
Higgens: Since we're all going to die....I just wanna say...I love you Sarge!

Sarge: Shut up Higgens!

 ;) ;D

Offline LCD

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #13 on: 10 Dec 2002, 18:54:47 »
Keg alreadymade bleeding script so idont think u should do 1 (u can alwayz do beter but kegdod prety much good job) if u want i can get it 4 u from Kegs island (it works on snow  soldiers)

LCD OUT
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Help Perfecting Da Next Best Thing - O-Team Beta

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #14 on: 11 Dec 2002, 05:13:19 »
Yeah Kegs made a great one...but ChupChup wants to make his own, and tweak it a little differently to the Kegs one. Note..I'm not making this stuff, just reporting. ChupChup is my housemate :)

Offline LCD

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #15 on: 11 Dec 2002, 10:08:58 »
dats kool  ;D

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

kevinfostereditguy

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #16 on: 11 Dec 2002, 23:08:29 »
i must say, this is looking awsome. are the objects flying due to added velocity commands? can we get a pic of a bunch of jeeps getting blown up? itll look great on fire and flying about

Baphomet

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #17 on: 12 Dec 2002, 02:32:50 »
What island is featured in those screenies? Nice explosions by the way. =P

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #18 on: 12 Dec 2002, 08:09:05 »
Thx all. ChupChup waiting for the 1.91 patch release, mainly because it contains a new cmd call "getType object". This could be very, very useful for the fire scripts...we shall see.

The reason why the barrels are flying is that a mortar is being camcreated underneath them at a certain point in time and space (this took a lot of tweaking). BOOOM!  ;D

The island in the screenies is zwa-desert-eden. A very handy addon I think. I know this is taking a while, but everytime you think you've finished, there's just one more thing that can be done (or tweaked...or added). We don't really want to release multiple versions...so we are trying to get it right first time...and this does involve a bit of testing (but FUN testing ;) )

As for the jeeps......I might not worry about doing those as the scripts for that class haven't been fully refined just yet. But indeed you can blow them up. Hell..you can blow up basically any vehicle  ;D

kevinfostereditguy

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #19 on: 12 Dec 2002, 15:16:20 »
great work, and like you said, its best not to release multiple versions until its complete. im looking forward to it!

Commando

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #20 on: 13 Dec 2002, 12:25:04 »
Awesome!!! Can you make the motorbike in resistance explode like in the movies? Well this would really add to the atmosphere of a mission... ;D
Could this be made on a big aircraft like the c130 going down slowly burning and smoking? Then hitting the ground and you can choose explosion or only burn?

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #21 on: 13 Dec 2002, 15:59:19 »
Yes..you can. In short, if it's a vehicle you can blow it up. I don't think the pack will include the possiblilty of the bicycle blowing up  ;) but the motorbike for sure. If want to make something blow up that we haven't included in the pack...it won't be too hard.

As for turning things on and off (ie burn but not explode) you will have to know a little bit about scripting, but we will make a short tutorial, and a demo mission or two to play around with. We want to make it fairly user friendly but in the end, if you don't know anything about scripting, you probably shouldn't muck about with them.

There are ways of making it easier for mission editors...but I'm not allowed to say ANYTHING about that. Sorry.  ;) ;D

Pandoz

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #22 on: 16 Dec 2002, 07:23:02 »
Pandoz wets himself in anticipation of these awesome scripts:):) stop with the screenies cause if i dont get my hands on these and i have to keep looking at these i will explode:) on the other hand...ya keep giving them to us lol looking forward to it man!!!

Offline Lightning

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #23 on: 13 Jan 2003, 11:14:24 »
OMG i NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED these scripts  :o

Commando

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #24 on: 13 Jan 2003, 15:00:16 »
whats the status on the scriopts? It was a good while since we heard anything since last time... :-\

Offline woofer

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #25 on: 01 Feb 2003, 15:04:00 »
whats the status on the scriopts? It was a good while since we heard anything since last time... :-\
I'd love to see these scripts

Pandoz

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #26 on: 06 Feb 2003, 05:04:41 »
hmmm 2 months and no thing yet? from the screens it looked pretty much complete? errr what happened?

Frosty

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #27 on: 08 Feb 2003, 03:04:29 »
Thats something id like to know too! :)

thedragon

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #28 on: 08 Feb 2003, 18:57:21 »
jisses krist!!!!!!  :o this script is AWESOME!!!!!!! send it to me when its done :D lol! MUST MUST MUUSSTTT have it,.... NOW!

/thedragon

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #29 on: 09 Feb 2003, 16:47:46 »
What has happened....well the whole 1.91 thing, then Xmas, New Year etc. There is some tweaking going on. Also these scripts will be integrated into the OPGWC mod, so I'm not sure when a stand alone script will be available (before the mod release for sure, but how soon I don't know). I will see what I can do :)

Pandoz

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #30 on: 09 Feb 2003, 19:52:57 »
k...thanx looking forward to it

Commando

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #31 on: 09 Feb 2003, 20:24:26 »
Yeah me to :)
it would be great to get that script and not have to download some big mod pack because i got a small hardrive, lol on me  :P

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #32 on: 10 Feb 2003, 14:34:00 »
My hard drive is bigger than your hard drive  ;) ;D :P

Like I said..see what I can do guys  :-\ :)

Yahoo

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #33 on: 04 Mar 2003, 23:17:17 »
Any progress??

Yahoo

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #34 on: 19 Mar 2003, 22:35:40 »
Bump

Commando

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #35 on: 20 Mar 2003, 17:56:29 »
How's that script going? We been waiting for quite sometime now...can't you release a beta version at least? :P

Yahoo

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #36 on: 20 Mar 2003, 18:05:31 »
Totally Agree Commando! 8)

ScrubMuncher

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #37 on: 21 Mar 2003, 05:14:43 »
Hey!  What happened to the "patiently-waiting-for-the-last-tweak" thing?  (HOW many LONG months ago ;))  The more they debug, the more you fester,   the better it'll be when it gets here! **nudging Leone**  GETS here,  get it?  ;D

Yahoo

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #38 on: 21 Mar 2003, 17:11:52 »
 :'( :'( :'( :'( :'( :'( :'(

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #39 on: 02 Apr 2003, 04:39:04 »
Yeah I know. Soz about the delay. :'( What has happened is this. We can't release it as a stand-alone script because of the way it is integrated into the mod. I am VERY sorry about this. On the positive side when the OPGWC mod is released you will have full access to it.

I am truely sorry it can't be released as a stand-alone....it would take to long, and ChupChup who is making our scripts has a new job that is keeping him busy. Also the 1.91 thing changed a few bits.

I will tell you the basics of how things are being done. Anything that you want to be able to explode/burn needs a name. That name is passed onto an array of "burnable" objects. When they reach a threashold level of damage they are passed to another array of "burning" objects and a script that simulates an explosion. Then it is passed to another script where smoke/fire is executed, and to another script where the smoke/fire dies down. Once these scripts have finished it is passed to another array where it stays....not "burnable" or "burning"

Whilst in the "burning" array it is possible for a soldier to catch on fire by being to close to a burning object. This is done by checking the distance from an object on the "burning" array list against the soldiers. Again, if the distance is small enough then the soldier is passed to a "burning" array...but a different one (burning men can't set barrels alight). A series of scripts are executed that make the unit burn, run off in a random direction, then die and smoulder for a bit!

The problem is getting the right things to set off the right things. You want a burning barrel to be able to set off a man, but not the other way around. So working out what objects have to be passed from which array to which array, and execute which scripts is a time consuming business, especially when 1.91 was thrown into the mix. Getting things to set other things off at the right damage levels etc etc takes some effort.

When the barrels shoot up it's because there is a grenade (I think) camcreated about 10m underneath them, and setdamaged to 1. It explodes and the barrel goes flying :) This way you get some nice random effects. In our tests the explosion never looks the same twice.

Hope that gives you some idea of what the workings are (I'm not the best at explaining it....I make islands and textures...) Ideally it will be set up in the mod so all mission makers will have to do is name any object that they want scripts to apply to, and edit an init.sqs with a few true/false conditions. You won't even have to type anything into the init line of an object. But integrating these things is a big job, mainly because there are a whole load of scripts we are hoping to implement...and getting them to all tie together....damage levels, random conditions, what if this sets off this?? etc etc is damm fiddly stuff!

So finally I apologise that they aren't available at the moment, I hope what I've said gives you some idea of how they will work, and I hope you all download the 1.00 Version of the OPGWC Mod when it is released.  :)

Yahoo

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #40 on: 02 Apr 2003, 16:53:46 »
Yell thanks for getting back to us  ;D :'(

Pandoz

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #41 on: 08 Apr 2003, 06:24:15 »
**** ****a ****** mother ********* s*** lol jk well im really looking forward to this mod if its got these scripts in it...good to hear from ya atleast.

Leone

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Re:Coming soon...Ultimate Pyromanic Scripts
« Reply #42 on: 11 Apr 2003, 18:01:38 »
Yeh, soz about all this. It will all happen, it's just taking a lot of time. We've got a lot of scripts to put together...and some of the things they apply to haven't actually been fully built yet. So there's a whole series of integrating everything that awaites us after the first lot of things to do is done.

I know that sounds a bit abstract  ::) but we don't want to say "Yes, we are doing this script/whatever" and then it doesn't end up being part of the mod (for whatever reason...there's some hurdles to get over yet). Don't want to say to much and then apologise later if you know what I mean. But rest assured playing OPGWC will be a different experience....I've been flying over one of the islands all week in an A-10 trying to blow up hangers just using the cannon.....and it's sweeeeeeeet  ;D ;D ;D