When a mission is "exported" from the mission editor, its files are encoded and concatenated together into a single file that has the extension .PBO
Several tools exist that can reverse the process, one of them is
PBO Decryptor by Amalfi. Run the app, find the mission in:
(Wherever the game is installed)\Codemasters\OperationFlashpoint\Missions\09SniperTeam.Cain.pboand hit
Decompress.
This will create a directory called
09SniperTeam.Cain in the same directory as above. You'll need to move it to the directory:
(Wherever the game is installed)\Codemasters\OperationFlashpoint\Users\(Your name)\missions\Fire up OFP and hit
Mission Editor. When asked to select an island, select
Kolgujev. This is because the extension
Cain in the mission's name means it's there. (.Eden = Everon, .Abel = Malden, .Intro = Desert Island, .Noe = Nogova) When Kolgujev has loaded, click
Load and select
09SniperTeam from the pop-up menu. Zoom in real close (by using your mouse-wheel) on square Fb59 and you'll see the player character with a red circle around him, two AI's (Blackop's) flanking him (shown as thin green circles with a "nose").
Double click on one of the AIs and look for
Control in the top-left section of the dialogue box that appears. Change its setting to
Playable from the pop-up menu and click OK. The AI should now have a magenta circle around him. Do the same with the other AI (in case you'd ever be three wanting to play this mission
).
You're done. Click
Save and select
Export to multiplayer missions in the
Save as... pop-up menu. It should now appear under Kolgujev in multiplayer.
Pope Zog