Home   Help Search Login Register  

Author Topic: Remote Detonation  (Read 675 times)

0 Members and 2 Guests are viewing this topic.

Hank Hill

  • Guest
Remote Detonation
« on: 05 Dec 2002, 05:44:59 »
Is there anyway to set satchels using a script, and proceed to detonate them using a radio command or something like that? What i'd like is to have a script that sets satchels at a point in the editor, then the player has the ability to detonate them. Anyone help me with this?

Offline mcnorth

  • Members
  • *
Re:Remote Detonation
« Reply #1 on: 05 Dec 2002, 07:13:08 »
I'm not sure I know exactly what you mean. If you mean you want to drop satchels while playing a map and then detonate them beyond the usual distance limit with the radio, I haven't a clue but I bet someone else does.

If you mean you want to designate spots at design time that can be blown at play time with the radio then you might try game logic units with a simple script that will camcreate explosives at their location when you use the radio.

Attached is a sample of the basic idea. The explosion is weak because it's using a shell. The timebomb, (which is the recognized name for a satchell, I think) delays for about 15 seconds before blowing. Try other explosives or maybe someone with a better idea will jump in here.

mcnorth