Cheers all,
As OFPInternals is down for now I figured I'd post this here and at other forums. I was doing some thinking about increasing the size of maps in OFP as I have a campaign in mind that would be facilitated by large scale maps.
I had posted some questions in other forums but didn't get any replies about experiments done a long while back to test OFPs ability to handle large (larger than standard 12.5x12.5) maps. At one point I believe someone had stated that maps 50x50 and so were definitely possible, though they never posted how it was tested.
Anyways, I wondered if there might be a way to "virtually" simulate a larger map by going back, through oxygen, and rescaling everything down to 1/2 to 1/4 of its standard size. I'm talking about all the objects and player models of course.
To an object thats half or a quarter standard size, the 12.5x12.5 would have to "appear" larger than it is right?
Would this work? Of course I could expect some loss of detail I suppose since the island is built on a certain level of detail. My big question would be about the game measuring distances between "rescaled" objects. In other words, would your M16A2 now be able to fire an apparent 5000 meters as opposed to 400-800 eff range?
Any thoughts or comments would be appreciated.
NSDQ!