Explanation of problem:
I created a script to simulate HALO jumping from a C-130. When the C-130 enters the area of a trigger located in its flight path, the HALO script is executed, which causes 2 infantry squads to make the jump. The script simply moves the infantry to a position 2 meters below the plane, with an X and Y axis deviation of +/- 2 meters just so that the line of jumpers isn't perfectly straight. As each infantry unit is forced out, a second script is executed for each individual unit.
This second script uses the @ command to wait until that individual unit is 75 meters in altitude. At this time, it spawns a parachute with the camCreate command and moves the unit into the driver position of the parachute.
Every units lands safely. However, once on the ground, they no longer respond to the leader's orders. I can order them to change their behavior, combat mode, speed mode, and formation, but they refuse to move. They won't return to formation, and they won't move to anywhere that I order them to move.
Additionally, if I give a waypoint to a completely AI-controlled squad, they do not move, either. So, it's not just because I'm a player-leader--this problem applies to AI and human-controlled squads alike.
Does anyone know how to get around or fix this problem?