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Author Topic: Visible explosion possible?  (Read 686 times)

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1stJemHadar

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Visible explosion possible?
« on: 03 Dec 2002, 02:53:34 »
UPDATE:
Oups, sorry, must've been really tired yesterday :-[
I just found a way to get it to work, it was simply to change the "FxExploArmor1" and "FxExploArmor2" to "Shell120".

Thank you anyway for taking the time to read this, much appritiated.

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Hi.

I'm trying to get a section of the bridge on Nogova to blow up. Now, I've managed to accomplish that, but the explosion it self is not only boring, but entirely absent :-\

So, my question is, can I actually get an explosion to just appear, or do I actually need to blow something up in order to get the desired effect?

The code I use in my script is the following:
Quote
_Dest = (Random 2)
?(_Dest < 1): goto Exit
?(_Dest > 1 && _Dest < 2): Explosion = "FxExploArmor1" camCreate [8001.58,4390.42,19.54]; Explosion1 = "FxExploArmor2" camCreate [7965.07,4391.45,19.21]; object 167793 SetDamage 1; Ship = True

#Exit
EXIT
The script is activated by a trigger, and all that works for the bridge does indeed collapse most of the time, just as it should. I also recieve no messages suggesting an error.
The Co-ordinates for the explosions I found with the help of the "Camera.sqs" built-in script.

Thanks :)
« Last Edit: 03 Dec 2002, 09:51:19 by 1stJemHadar »