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Author Topic: tie fighter some probleme  (Read 1016 times)

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killiame

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tie fighter some probleme
« on: 02 Dec 2002, 15:38:40 »
hi every one, i made a tie fighter for opfp, some good textures and a lot of work, but i gat a probleme, i made my model and texured him with max, then import him in O2, with the buldozer viewer i can see the textures wase corect, but in game the model have no texture!!
why?
i made a copy of any tex in my pbo, copy and past of the textures made buy o2 when it convert max texture in pac format!!


ps: my understanding in o2 is so poor, so i opened murdoc ufo p3d then modify him and replace by my model, i know it's not the good way but, it's just o see how my model look in opf.

thanks for reply