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Author Topic: Help!!! Cutscenes and Tracking!  (Read 565 times)

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Buckner

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Help!!! Cutscenes and Tracking!
« on: 01 Dec 2002, 18:54:25 »
Hello Everyone!
     First let me thank everyone who helped in getting me this
far in making this work.  Being that I have no idea of what
scripting is actually about, could someone proof this and tell
me what I need to do differently to make this work properly?
Your help, as always, is appreciated.

What I did was combine a couple of sample scripts to get this
far.  

My Goal:

Track the a-10 for four seconds and then segway to the
UH-60 taking off from the LST.  This works fine :)

Then what I would like to have happen, is the UH-60 flies
to the LZ and lands, at which point the camera goes back
to the player (leader) sitting in the cargo bay with his
squad.

I cannot get the camera to track the UH-60.  I get it to
show the helo taking off correctly, but the camera stays
put.  Any thoughts?

_cam camsettarget a10
_cam camsetrelpos [-30,-40,6]
_cam camcommit 0
@camcommitted _cam
~4

_cam camsettarget heli1
_cam camsetrelpos [-30,-40,6]
_cam camcommit 0
@camcommitted _cam

#loop
~0.01
_cam camsettarget heli1
_cam camSetRelPos [-30,-40,6]
_cam camCommit 0
@camcommitted _cam
? not stoptracking : goto "loop"
_cam cameraeffect ["terminate", "back"]
camdestroy _cam
exit


I should point out that I know of the tracking script and
part of this comes from that.  Should you be able to
answer this question, I humbly ask for you to be as
specific as possible since I am very unfamiliar with this
stuff.  Thanks again for your help!  Buck :)
« Last Edit: 01 Dec 2002, 19:13:04 by Buckner »

Offline Black_Feather

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  • I'll never forget you Daisey.
Re:Help!!! Cutscenes and Tracking!
« Reply #1 on: 03 Dec 2002, 12:24:53 »
If you add this line at the start of your script it should work I think

stoptracking = false