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Author Topic: Group moveincargo problem  (Read 2928 times)

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Specnaz

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Re:Group moveincargo problem
« Reply #15 on: 27 Nov 2002, 12:34:48 »
Ok, I'll do it today and send it online

Specnaz

  • Guest
Re:Group moveincargo problem
« Reply #16 on: 27 Nov 2002, 13:14:50 »
OK, i made optimased mission for your req. (i hope)
now the problem is, SpecNaz manage to eject from Mi-17 and get down alive but this is other island and terranin is at 0 height ,and on Nogova place where i wanted them to eject is , i dont know how to say it in eng, it is from 0 to 50m height, hope you understand what i mean and when they jump out parachute opens but to late and most of them get killed. i wrote a script flyinheight but i didnt really see if it work, so take a look, and try to put waypont of disembarg on some hill maybe that will be similar like Nogova problem. And ofcourse try to make those other things with this mission like i wrote on few previous posts. thx!

Offline Calamity

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Re:Group moveincargo problem
« Reply #17 on: 29 Nov 2002, 20:13:27 »
Specnaz,
I have been looking at you script. Nice, I couldn't get the mission to load in my editor, but I have used the script in an attempt to solve your problem. Although I have not resolved the probelm I think I have isolated the cause. When the script EJECT's a unit the chopper returns to pick up that unit because the unit is still "assigned" to the cargo of that chopper. I see in your script that you attempted to "unassign" the unit from the chopper after it has been ejected. This does not appear to work. Neither does "unassigning" the unit before ejecting. It is like that code is never executed.
A work arrounds I am still trying to perfect is:

Adding the player to the cargo of the heli then sending the chopper on it's way. When the chopper gets over the "LZ" it fires a trigger that creates a new player OUTSIDE of the heli. It then creats a parachute object and moves the player into the chute. It repeats for each unit in the group.
Some problems that I still have to work out are
1) Creating the player and the parachute AFTER the game has started.
2) If I can't create the player and chute DURING the game. Create them before and switch which unit is the player.

As you can see I am trying to do things that give the player the APPEARANCE of ejecting in mid flight. Not actually doing it.

I re-read your original thred post and wanted to know if ejecting mid flight was required. Or, if you could just insert your group with a landing and that would work for you as well?

Let me know,
Calamity

Specnaz

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Re:Group moveincargo problem
« Reply #18 on: 29 Nov 2002, 22:57:10 »
OK OK OK, I made it picturized, take a look, maybe it'll be more clear to you about my ideas. :cheers:

Offline LCD

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Re:Group moveincargo problem
« Reply #19 on: 29 Nov 2002, 23:04:34 »
I fixed da script (who wrote dis ? not verygood  :-\)

check dis script

LCD OUT

P.S - u should delete da - Hint "hi" - line, i used it 2 test ;)
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Specnaz

  • Guest
Re:Group moveincargo problem
« Reply #20 on: 30 Nov 2002, 01:28:04 »
Hey thx, the script worked, btw the script you said is worng, I downoaded from ofpec.com :) . OK, now the soldiers get to the ground alive, but there is still one problem, they got into helo with radio Alpha, and ejected by exec of script, now i wanna give them thir first waypoints on the other side of island so they can move around islan and recon around in "combat" mode. How do i do that?

Offline LCD

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Re:Group moveincargo problem
« Reply #21 on: 30 Nov 2002, 02:04:20 »
not everything here is good ;D

u can do deir WPs in 2 wayz

1) use domove nd move commands

2) just put da first WP wid schyno (F5) wid da radio nd den make da oder WPS so dey wait till da radio is activated 2 continue deir path, just set em 2 combat (setbehaviour command) 2 change da behaviour

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Specnaz

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Re:Group moveincargo problem
« Reply #22 on: 30 Nov 2002, 22:39:01 »
S*it, dont know wha happened, but mission worked 2 times just fine and than suddenly every next time i wanted it to play it kick me out from game.I tryed new nvidia drivers for XP but no use, it was even worse, comp couldent detect monitor and it didn't want to enter the OPF , now i changed monitor from other comp., game works fine, but my mission every time kicks me out without the expl. anyone know what could be the problem? this started just after i made 1st way for group move. Oh, LCD, i'm not accusing you for anything, guess something is wrong with my comp.Can anyone help?please

Offline LCD

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Re:Group moveincargo problem
« Reply #23 on: 30 Nov 2002, 23:30:36 »
Im sur ots not cuz of me cuz it worked 2 times right  :P

4 support go 2 da official forums (in da official site  ;)  ;D) nd ask em

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Specnaz

  • Guest
Re:Group moveincargo problem
« Reply #24 on: 02 Dec 2002, 01:36:45 »
ok ,no problem, guess something's wrong with da mission , kick me out every time after 1 min of playin