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Author Topic: Clarifying STT's random faces tutorial  (Read 1117 times)

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MrCrispPacketII

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Clarifying STT's random faces tutorial
« on: 01 Dec 2002, 15:34:00 »
1) Move the xicht_a.paa texture from your normal OFP data into your O2 data folder (it's not in the demo)
2) Open up your custom soldier model in O2 and find the oblicej selection.
3) Load the xicht_a.paa texture
4) Apply the front face texture to the oblicej selection
5) Do the same for the remaining resolution LODs that have the oblicej selection
6) Repeat with the sije and skrane selections
7) now is a good time to test that the positioning is good
8) In each resolution LOD, make a new selection combining all the points from the oblicej, sije and skrane selections and call it osobnost.

save

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This is the tutorial i've found describing how to do it - however there are a few things that i need help with:

a) "Move the xicht_a.paa texture from your normal OFP data into your O2 data folder" - is this the Bulldozer data folder?

b) "Load the xicht_a.paa texture
Apply the front face texture to the oblicej selection - when you say apply the front face texture does it the part of the xicht_a.paa or the other xicht_a_front.paa etc

c) In the cfg.models section of the config, can the new soldier just inherit the attirbutes of a normal man to get this working correctly

Any help would be greatly apprciated

 



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Re:Clarifying STT's random faces tutorial
« Reply #1 on: 02 Dec 2002, 00:18:14 »
a) Yep

b) the xicht_a_front.paa is already applied, you need to replace it with the relevant part from the xicht_a.paa texture.

The easiest way is to select the oblicej selection, then use background form face to show where the xicht_a_front.paa texture is applied, then load up xicht_a.paa and size to fit the same area.

c) yep, all you need is the generic "Man" class to inherit from.

eg:
class CfgModels
{
   class Default {};
   class Man: Default {};
   class yourp3dname:Man {};
};

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