Sui, Thanks for the "count crew heli < 3" tip. You're full of coding short cuts! Up till now I've been using a condition field that tests for each unit in the group per that units name IE. (NOT (UNITA IN HELI)) AND (NOT (UNITB IN HELI)) AND (NOT (UNIT... IN HELIE)) AND ...
Makes for ALOT of typing!
Dweebfire, I think that another factor in the problem your experiencing is because you are the leader of the group. I've noticed that some waypoints don't always behave properly when you're the leader. Also, A TRANSPORT UNLOAD waypoint will make everyone, including the crew, leave the vehicle. You might try either
A) Using the Waypoint for the chopper UNLOAD. Then synchronizing it with a GET OUT waypoint for your group.
B) Assign your self as a member of your group and then take command of it once you leave the chopper. I think you would use a SetLeader or SetCommander command. I'll have to check when I get home tonight.
You could always do it the way I did with my verbose code (NOT (UNITA IN HELI)) AND (NOT (UNITB IN HELIE)) AND ...
Yuck! The most elegant way to do it would be using Sui's "count crew heli < 3" tip. I'll be trying that out when I get home as well. If I find any quirks or peculiarities I'll let you know.
Calamity Strikes Again!