Hello...
1) Hm, you could try the good ol' Stop command (
unit Stop TRUE). It's possible lockWp just stops the next waypoint from "appearing", and the plane might just taxi to his current one (which would be the taking-off one). But that's rather far-fetched.
The ultimate solution to this is to quite simply remove the fuel of the plane -> no fuel, no moving. ;D It's always the best to utilise the simiplest solutions when fighting the AI.
so, the trick here is:
unit setFuel 0.0 in the appropriate field, afterwhich you will want to put a
unit setFuel 1.0 after the authorization has been given.
2) I think the correct command would be
unit Action["LIGHTON"], possibly
unit Action ["LIGHTON", (vehicle
unit)]
But that one's very much fickle, and I woulnd't trust it for two seconds. Your best bet is to use the behavioural commands...in Safe and Careless mode the choppers will always have their light turned on, and in Aware, Combat & Stealth they'll be turned off. So, use the
setBehaviour command to have them turn on/off their lights (note, that the chopper'll probably switch to aware for a moment if it spots enemies, thus turning off the lights, so in enemy-rich situations use careless). Syntax ->
unit setBehaviour "Safe"
Right, better post this before someone quicker beats it to me
Good luck!
Wolfrug out.