Home   Help Search Login Register  

Author Topic: SEB Nam Pack 2: Released.  (Read 51733 times)

0 Members and 5 Guests are viewing this topic.

BoNeCoLLeCToR

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #375 on: 29 Dec 2002, 08:27:58 »
Hey Evis maybe his father was in NAM and married with a vietnam girl in the Nam conflict  ;D

PFC_Mike

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #376 on: 29 Dec 2002, 08:31:24 »
I don't think he meant on patrol in RL Vietnam, but in the game. Or something.

Eviscerator

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #377 on: 29 Dec 2002, 09:40:30 »
well, in either case he still wouldnt be able to give an accurate viewpoint on what the huts were like during the war :)

anyway, im not sure what the plans are for island objects, give us a photo of one from vietnam explaining what you mean and it will be considered

BoNeCoLLeCToR

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #378 on: 29 Dec 2002, 09:54:07 »
I think he means such a house http://www.n-fusion.com/images/Screenshots/DDozen2/dd2-23.jpg
And the general in the photo make such a general for vietanam side and 1 such looking soldier for westside in this pic not the 1 that lies down the one that stands on his knees here is pic http://www.n-fusion.com/images/Screenshots/DDozen2/dd2-21.jpg
there a plenty more nam looking houses and a temple in map would also be nice like this http://www.n-fusion.com/images/Screenshots/DDozen2/dd2-10.jpg
here is the site where I think some things can be usefull in nam update pack http://www.n-fusion.com/dd2screenshots.html

devil,s guard

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #379 on: 29 Dec 2002, 10:38:12 »
no you d**ks there are plenty of jungle areas where soldiers still operate.im a talking about me work he he he.i keep thinking that vets are old men with medals pinned across there chest.but you no that befor they where old they were young like our selfs.now you have since vietnam.GULF WAR, BOSNIA, SERBIA, CAMBODIA, CROATIA, CHECHNYA, EAST TIMOR,SOMALIA,SOUTH AFRICA,ANGOLA,RHODEISA SO ON AND SO ON AND SO ON.NOW YOU PICK 1 IN MY AGE AND REGION AND GUESS WHICH ONES THEY COULD HAVE BEEN AND WHICH 1S THEY MIGHT BE NEXT. ;D ;D ;D ;D ;D ;D ;D
NOT ALL VETS ARE OLD MEN ARE THEY.

devil,s guard

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #380 on: 29 Dec 2002, 10:39:14 »
at least i got this forum moving again as well.

devil,s guard

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #381 on: 29 Dec 2002, 12:42:50 »
Quote
well, in either case he still wouldnt be able to give an accurate viewpoint on what the huts were like during the war

anyway, im not sure what the plans are for island objects, give us a photo of one from vietnam explaining what you mean and it will be considered

every country in asia is pretty much the same, some of these villages havent changed for hundreds of years.im more than qualified to to about a south east asian village.i never went to the nam,forgot to say that in my last post.and i also left out afgans >:(

Offline .pablo.

  • Former Staff
  • ****
  • When in doubt, empty the magazine.
Re:SEB Nam Pack 2: Released.
« Reply #382 on: 29 Dec 2002, 13:07:46 »
i just read ALL 26 pages of this topic
took me around 4 hours

first off my thanks to the SEB team for sharing their hard work with undeserving people like me

and for the suckas still on 56k who cant get it and the 1.46er's out there here is my list of the best features on the pack:

1: tanks finally got the beef they deserve; no more getting slapped up by LAWs, and no more getting air off a hill and pulling 180s.  tanks are slow as hell and thats a good thing cuz ur gonna be running from them a lot more now. (i love tanks, and i love them slow and invulnerable)

2: Ia Drang: hands down the best map i have ever seen, this is what OFP is all about: running from a mob of angry communists and ending up lost in the middle of the jungle with the rest of your squad dead. the fact that it is based off a real place where an important turn of events took place only adds to the coolness factor.  and trust me when i say you WILL get lost

3: helicopters are no longer just side attractions; they take you everywhere now, and then they circle around the battlefield and kill anything that forgets to hide.  the sound of a hog strafing a hot lz with the machinegun roaring is awesome. which brings me to my next feature...

4: all the sounds are fantastic, im not sure which ones are new (i just got resistance for christmas), but all the weapons sound amazing, and it is definitely nice to hear something different from the last year and a half.

5: weapons are incredible not because they look beautiful but because they work beautifully.  i finally have to worry about how much ammo i have left for my m16, and grenades are treasured in the thick jungle where you dont want to move unless you know everything around you is dead.

6: realism, which encompasses all of the other ones, is a VERY important part of the experience, and i am happy to say that 300 m sniping with an m16 is no more.  there is nothing like trying to down a vc before he throws a nade you know you wont be able to get away from

7: variety.  there are 2 types of patton tanks, 2 types of cobras, probably around 60 or more individual units, they even put in BOTH the UH-1D slick AND the UH-1H slick.  the difference?  the UH-1D has a less powerful engine and so it is only capable of carrying 8 soldiers instead of the UH-1H's 12.  it is stuff like that which makes the SEB pack more than an addon.

i havent kissed their ass as much as they deserve, so i encourage everyone who reads this to do it for me.

now for my real comments.

1: why no missions?  the pack came with one mission and i dont mean to criticize but it didnt come close to demonstrating the power of the SEB.  the plei bi yot mission was bleh if you think about it; not realistic at all and i dont get excited when im told im going to rush UP a hill into a huge mg nest.  played a mission called "welcome to the sh*t" which was also pretty dumb.  you basically landed right in the middle of a vc camp.  my squad was obliterated before the helicopter took off again and i ended up fighting the rest of the mission alone.  played another mission based on "we were soldiers" (the movie) which was based on the battles at lz xray and albany.  the result was a horrible mission which had you flying in alone, landing right in front of 2 mg nests. terrific.  "the hut on the hill" was a joke, i played for 60 seconds and realized the mission was bs, so i stopped.

the only "good" mission i have played so far was "pilot rescue" which i found at the avon lady's "mission of the moment."  easy mission, lost 2 guys with probably around 30-40 vc kia.  good atmosphere though, and i knew why i was killing the enemy, so it was a "good" mission.

2: ebud is incredible (if he is the one making the landscapes).  the trees2.jpg was great (http://www.ofpec.com/yabbse/attachments/trees2.jpg)  and the new island looks like it is going to be great.  im just ticked that no one is making missions for Ia drang.

one thing though ebud; you said you were going to make a few updates to Ia drang, so could you make some small adjustments to the lz xray?  if you go to
http://www.wtj.com/articles/xray/
you will find 3 flash "battle maps" on the right side of the page.  if you watch them, you will learn that the HQ retreated to a woods area between the two parts of xray.  could you maybe update your version of xray to include more trees at the areas shown in the battle map and less trees out in the open where helicopters could land?  if you did that it would help me so much, as i am working on a REALISTIC version of those days at xray and albany, and having the map as realistic as possible really makes things easier for me and for all the other aspiring mission makers.

ok thats it for now, im going to try and figure out how to get devil guards vietnam campaign to work (wtf is a .rar?)
« Last Edit: 29 Dec 2002, 13:10:26 by pablom123 »

devil,s guard

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #383 on: 29 Dec 2002, 14:10:48 »
to help with the rar issue :WINRAR is avaiable almost everywhere for free.. : - )

For example here:

http://www.rarlab.com/download.htm DL this and install then open file it just compresses the file a little bit smaller

devil,s guard

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #384 on: 29 Dec 2002, 14:12:33 »
to help with the rar issue :WINRAR is avaiable almost everywhere for free.. : - )

For example here:

http://www.rarlab.com/download.htm

when you do judge them, be gentle with the gloves  and warm up your hand i may not handle the shock.

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:SEB Nam Pack 2: Released.
« Reply #385 on: 29 Dec 2002, 14:27:52 »
pablom123 - some inspiring words

so, from an editors point of view - i too am very dissapointed about the missions so far - and in all honesty i can think of many reasons why - i just cant think of a mission that would do the NP2 any justice - i tried to recreate the Apoc Now battle in that fishing village but just seems to crappy to bother...

now, it seems like u know your stuff - maybe you could write up some good missions for Vietnam and then maybe we could start to get some good, realistic missions out there.

so far the missions ive tried to make are

- Assult on Xray, then jungle fighting to top of biggest hill - chopper support, MG nests, rereats to Dustoff evacs etc...

- Apoc Now mission - lots of choppers, explosions etc.

- Patrol mission at early morning - sudden ambust from VC plus mines - hasty retreat to Dustoff evac under Gunship fire.


but when i get about halfway through these, i just think that they do no justice to the pack - not good enuff or interesting enuff. We need help from Vets.

Proud Member of the Volunteer Commando Battalion

Offline .pablo.

  • Former Staff
  • ****
  • When in doubt, empty the magazine.
Re:SEB Nam Pack 2: Released.
« Reply #386 on: 29 Dec 2002, 19:06:48 »
the only reason i dont release missions i start out making is because i run into technical problems with the way ofp works.  for example, i was trying to simulate the initial 8 chopper landing at lz xray using that "land all choppers.sqs" thing by snyper, but the ai is so unpredictable that sometimes the landing will happen flawlessly and sometimes choppers will be smashing into each other and crashing into the trees.

also, it is hard to simulate a "skirmish" type situation where troops are just staying in ditches exchanging fire (like most battles), because the ai tends to either rush in and get slaughtered or rush in and kill everything.

another problem is lag.  xray had ~400 US vs ~2000 NVA.  having a lot of troops is going to be vital to the atmosphere, but then the lag will be horrible and the ai quality will drop.  so i was thinking of having respawns away from battle, so that when a squad is eliminated they will respawn and march back to battle, making it seem as if there were more casualties.  i will have to learn how to get all that to work though, so it wont be easy.  and then there will be balancing, which may screw everything when im finished making the mission.

new ideas for ebud:  a town and city (think full metal jacket sniper scene).  but only 1 town and 1 city is necessary, so make sure to keep most of the island jungle.  and you could probably just copy the plans for the city from nogova

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:SEB Nam Pack 2: Released.
« Reply #387 on: 29 Dec 2002, 20:16:20 »
ooooh - i loved that scene - really kicked ass

'u will love your rifle, your rifle is your best friend'

lol
Proud Member of the Volunteer Commando Battalion

Offline .pablo.

  • Former Staff
  • ****
  • When in doubt, empty the magazine.
Re:SEB Nam Pack 2: Released.
« Reply #388 on: 29 Dec 2002, 20:55:27 »
i just played a couple of devil guards missions in the campaign, so here is my review.  this is not meant to be complete, it is more of a first impression.

1: i couldn't find anything linking the missions together, as there was no plot, only someone telling you exactly what is going to happen in the mission you are about to play.  

2: the overviews were mostly in all caps, which was kinda annoying.  

3: all the missions have these long boring cutscenes at the beginning, with no music or text explaining what is about to happen. bad camera use

gtg now, ill post more if i think it up

Offline Dinger

  • Contributing Member
  • **
  • where's the ultra-theoretical mega-scripting forum
Re:SEB Nam Pack 2: Released.
« Reply #389 on: 29 Dec 2002, 22:39:10 »
On missions:
well, first you have to have the pack before the missions. I believe the NP2 folks are putting together a "mission pack".  Putting together a good mission takes a long time, though.  Also, NP2 uses more CPU and graphics resources, so the engagements have to be smaller.

LZ X-ray and stuff:

helo landing:
I have a mission I'm betaing where 8 helos come in to X-ray and drop off a platoon.  I didn't use snyper's script, but my approach is very similar.  I get two waves of four on X-ray in 30 seconds.  A beta (no music or sfx yet) is available at forum.thechainofcommand.net, and there's a thread in the missions:beta testing forum ehre for discussion of it.  You can also decrypt it and see how I did it.
My keys to success:
A. prep fire.  Knock those trees down.  Actually, I make sure the trees get knocked down by putting gamelogics on them.  In the init field, I have: bang = "LaserGuidedBomb" camcreate getpos this
that knocks down some of the trees.  Then I tell my battery of 155s to pummel the LZ.  B/ While they're progressing through the quadrants, I have the helos approach _at different altitude bands_.  Use flyinheight to maintain separation, all the way down tot he point of touchdown.
C. Also make sure they fly to the rigth spot.  If they "reject" the spot you give them becasue of obstacles or slope, they'll fly to the "optimal" spot.  That means one helo crossing the LZ. If two reject, theyfly to the same spot.  It can get ugly.
It'll never be perfect, but I got it good enough, I think.
Dinger/Cfit