i just read ALL 26 pages of this topic
took me around 4 hours
first off my thanks to the SEB team for sharing their hard work with undeserving people like me
and for the suckas still on 56k who cant get it and the 1.46er's out there here is my list of the best features on the pack:
1: tanks finally got the beef they deserve; no more getting slapped up by LAWs, and no more getting air off a hill and pulling 180s. tanks are slow as hell and thats a good thing cuz ur gonna be running from them a lot more now. (i love tanks, and i love them slow and invulnerable)
2: Ia Drang: hands down the best map i have ever seen, this is what OFP is all about: running from a mob of angry communists and ending up lost in the middle of the jungle with the rest of your squad dead. the fact that it is based off a real place where an important turn of events took place only adds to the coolness factor. and trust me when i say you WILL get lost
3: helicopters are no longer just side attractions; they take you everywhere now, and then they circle around the battlefield and kill anything that forgets to hide. the sound of a hog strafing a hot lz with the machinegun roaring is awesome. which brings me to my next feature...
4: all the sounds are fantastic, im not sure which ones are new (i just got resistance for christmas), but all the weapons sound amazing, and it is definitely nice to hear something different from the last year and a half.
5: weapons are incredible not because they look beautiful but because they work beautifully. i finally have to worry about how much ammo i have left for my m16, and grenades are treasured in the thick jungle where you dont want to move unless you know everything around you is dead.
6: realism, which encompasses all of the other ones, is a VERY important part of the experience, and i am happy to say that 300 m sniping with an m16 is no more. there is nothing like trying to down a vc before he throws a nade you know you wont be able to get away from
7: variety. there are 2 types of patton tanks, 2 types of cobras, probably around 60 or more individual units, they even put in BOTH the UH-1D slick AND the UH-1H slick. the difference? the UH-1D has a less powerful engine and so it is only capable of carrying 8 soldiers instead of the UH-1H's 12. it is stuff like that which makes the SEB pack more than an addon.
i havent kissed their ass as much as they deserve, so i encourage everyone who reads this to do it for me.
now for my real comments.
1: why no missions? the pack came with one mission and i dont mean to criticize but it didnt come close to demonstrating the power of the SEB. the plei bi yot mission was bleh if you think about it; not realistic at all and i dont get excited when im told im going to rush UP a hill into a huge mg nest. played a mission called "welcome to the sh*t" which was also pretty dumb. you basically landed right in the middle of a vc camp. my squad was obliterated before the helicopter took off again and i ended up fighting the rest of the mission alone. played another mission based on "we were soldiers" (the movie) which was based on the battles at lz xray and albany. the result was a horrible mission which had you flying in alone, landing right in front of 2 mg nests. terrific. "the hut on the hill" was a joke, i played for 60 seconds and realized the mission was bs, so i stopped.
the only "good" mission i have played so far was "pilot rescue" which i found at the avon lady's "mission of the moment." easy mission, lost 2 guys with probably around 30-40 vc kia. good atmosphere though, and i knew why i was killing the enemy, so it was a "good" mission.
2: ebud is incredible (if he is the one making the landscapes). the trees2.jpg was great (
http://www.ofpec.com/yabbse/attachments/trees2.jpg) and the new island looks like it is going to be great. im just ticked that no one is making missions for Ia drang.
one thing though ebud; you said you were going to make a few updates to Ia drang, so could you make some small adjustments to the lz xray? if you go to
http://www.wtj.com/articles/xray/ you will find 3 flash "battle maps" on the right side of the page. if you watch them, you will learn that the HQ retreated to a woods area between the two parts of xray. could you maybe update your version of xray to include more trees at the areas shown in the battle map and less trees out in the open where helicopters could land? if you did that it would help me so much, as i am working on a REALISTIC version of those days at xray and albany, and having the map as realistic as possible really makes things easier for me and for all the other aspiring mission makers.
ok thats it for now, im going to try and figure out how to get devil guards vietnam campaign to work (wtf is a .rar?)