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Author Topic: SEB Nam Pack 2: Released.  (Read 51759 times)

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pepper2k

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #315 on: 14 Dec 2002, 11:43:36 »
Stalker, you d**n whiner!! PLEASE just script it in into youre mission!! It's so easy! Just put a empty BIS truck, or jeep, or whatever and name it to something, like "truck"

Then you put a SEB Nam Pack soldier on the map, and write in the Initialization field:

this MoveInDriver truck

TADAAAAAAAAAAAAAAAAAA
Not so hard, eh?   >:( >:(

Nokic

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #316 on: 14 Dec 2002, 13:37:53 »
hey pepper2k, come in ICQ if you're online, cuz i need to say some things to you ;)

Greetz to all others

btw, I have no probs with the Pack ;D

Stalker

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #317 on: 14 Dec 2002, 17:19:49 »
Stalker, you d**n whiner!! PLEASE just script it in into youre mission!! It's so easy! Just put a empty BIS truck, or jeep, or whatever and name it to something, like "truck"

Then you put a SEB Nam Pack soldier on the map, and write in the Initialization field:

this MoveInDriver truck

TADAAAAAAAAAAAAAAAAAA
Not so hard, eh?   >:( >:(
Don't teach me how to make missions. I knew this A LONG TIME AGO. But it is really annoying to put moveincargo command to 40 soldiers in every of 10 missions.

tac31c

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #318 on: 14 Dec 2002, 18:17:11 »
well guys, after thinking for awhile I decided to try older DET Drivers for my GF4 and I think that solved my crashing problems.  I was using the 41.09 Det's, then tried 41.03's with the same results but now i'm using 40.72's and was able to run Dingers mission with no problems but before I get to excited I still need to run it awhile.  I hope this might help someone else. Laters............

TC

whiplash2000a

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #319 on: 14 Dec 2002, 21:54:39 »
"whiplash2000a I advise you not to buy Ti-4600 but the Ti-4400  
Ti-4400 is faster than Ti-4600 m8
Sorry for being of topic  " - BoneCollector
 
GeForce4 Ti 4600 :

Vertices per Second:136 million
Fill Rate: 4.8 billion
Operations per Second:1.23 Trillion
Memory Bandwidth: 10.4 gb/s

GeForce4 Ti 4400:  

Vertices per Second:125 million
Fill Rate: 4.4 billion
Operations per Second:1.12 Trillion
Memory Bandwidth: 8.8 gb/s


Methinks you're wrong.   :P

devil,s guard

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #320 on: 15 Dec 2002, 02:27:19 »
the DEVIL'S GUARD MISSION PACK IS NOW READY FOR DOWNLOAD AT http://ofpnam.com/ AND ITS 2MB

contraz0rz

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #321 on: 15 Dec 2002, 03:27:29 »
cool missions devil :D

Offline KevBaz

  • Members
  • *
Re:SEB Nam Pack 2: Released.
« Reply #322 on: 15 Dec 2002, 12:36:34 »
Vietcong mp demo is out and it is excellent!! dl it here

http://www.gamecenter.cz:8888/filecenter3/vietcong_demo_us.exe

75mb






and to go back ontopic ive never had any crashes with the nam pack, not with my old geforce 3 and none with my shiny new 9700 pro, but i do now get flashing road textures.....
« Last Edit: 15 Dec 2002, 13:12:29 by KevBaz »

pepper2k

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #323 on: 15 Dec 2002, 14:22:21 »
Ok, here comes a editing question. What's the weapon name for the sebm16a1gl muzzle?.. If you want the AI to fire a flare..

fire ["thisiswhatiwannaknow" (on the BIS m16 it's "M203Muzzle" , so what is it for the nampack GL?),"flare","flare"]

So whats the name for the launcher, or whatever it is called?  :o

Thanks.

BoNeCoLLeCToR

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #324 on: 15 Dec 2002, 21:01:57 »
Ebud is it possible with the update on Ia Drang map that you guys make some wooden  bridges m8 ???

Desdichado

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #325 on: 15 Dec 2002, 23:00:03 »
-ebud

Well, I am gonna be a little bit demanding and ungratefull now...    ;D

How bout those stripes on the shoulder of your sergeant or the (not sure what it is called in english) mark for a Leuitenant and so on?

Like you could just place them on the units like you do with the 7th AirCav symbol on the Huey?

Would definately add to the whole consept of realism right ebud?    ;D


Oh, and by the way, have you tried Plei Bi again ? Curious to see if it hard crashes your computer again...  LoL



Des, OUT!

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:SEB Nam Pack 2: Released.
« Reply #326 on: 16 Dec 2002, 00:51:30 »
Re; Bridges
Probably not for Ia Drang, maybe on other islands if we make them.

Re: rank patches for soldiers.
Maybe.


Muzzles:

AK47 GL
sebak47muzzle
sebak47glmuzzle

M16A1GL
sebm16a1muzzle
sebm16a1m203muzzle

M79
sebm79muzzle

RPD
sebrpdmagmuzzle

M60
sebm60magmuzzle

M60S
sebm60magmuzzle

M63a
sebstonermaghmuzzle

Ithaca
sebithacaShellMuzzle

CAR15GL
sebcar15muzzle
sebcar15glmuzzle

SelectThis

Offline ebud

  • Members
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  • What me worry?
Re:SEB Nam Pack 2: Released.
« Reply #327 on: 16 Dec 2002, 10:48:49 »
Pic of the Rung Sat without vegatation.

I overlayed a map of the RSSZ, outlined all the rivers for exact placement, etc.

Now if we could just get an updated wrpedit  :-[  Or visitor.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

BoNeCoLLeCToR

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #328 on: 16 Dec 2002, 10:56:26 »
Cool more Nam Islands I hope you guys make them  ;)

Offline DrStrangelove

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  • Mr.Creative
Re:SEB Nam Pack 2: Released.
« Reply #329 on: 16 Dec 2002, 11:56:00 »
Nice 1, ebud !

Since 1993 i wait to return to RSSZ and finish what i started hehe.  ;D
Anyone remembers SealTeam ? Believe it or not, i DLed the demo somewhere and tried it. Jesus - it looks horrible for todays standards.

Question to ebud: will some rivers be deep enough for boats ? I just think it would be nice to have a mix there, because to have rivers only crossable with boats would trap any unit without a boat on a small piece of land. And to have rivers only crossable on foot and no boats would surely take away a lot of atmosphere, wouldn't it ?