Yes the sounds ;D
I think the sounds next to the NVGs were the worst thing to make ;D
First, it depends where you fire the weapon, in a Hall, in free countryside, inside a house... To get everybody like a sound is a little bit difficult,it's a little bit like music I supose, for some it sounds too high, for some it sounds too low, for some it sounds too distorted, others prefer some more reverb, cleaner, less cleaner this can be higly discussed here.
Since we made the sounds (after changing sounds between each others more than 20 times ;D ) this is how we've done them.
First we discussed between each others which sounds to use, we had original sounds with/without reverb, with/without distortion some with a little delay... After a long discussion ;D we finnaly chose some.
After getting the final sounds from Frandsen,I've given the fire sound a little bit more punch (something a lot of the weapons from our game miss) how? I've given a little bit distortion to the beggining as well as I've unbalanced the sound making the start a litle bit high and the finnish a progressevely low sound.
Also I've added a little bit reverb, so that when you fire a single shot, the sound stays in the air kind of giving a feeling of an echo (reverb/chorus effect), (ofcourse depending on where you are and also not too exagerated).
For example the reload sound, was a small mix of sounds I've made, I've used for example the sound of an empty mag falling on the ground on the middle, so... as you guys can see we had a lot of attention to sounds also, I'm sorry if we can't please evrybody, but trust me, this is something that really is impossible to get a total agreement, if we could we would. :-\
However and since the Delta are in beta testing and finalizing some small details, if you guys have some better sounds, than please drop them here, we'll sure try them, and if they are better they will be used instead