Hi folks,
I know there are some ways around it either by using knowsabouts for "enemy lists" or more or less complicated trigger constructs (?) but i'd rather like to find a "direct way" for it.
Basically there must be some kind of (core) function for the AI that lets it instantly react to enemy contact by default, like changing behaviour, combatmode and - of course, let them announce: "enemy soldier at 12 o'clock..."
But I still cant find any command which provides any return value in relation to the units "contact status" .... or at least some smart solution without polling or "scannig" a (possibly large) number of enemy units.
Any ideas for that ?
thanx
ww