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Author Topic: Laser designator  (Read 1047 times)

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Rubble_Maker

  • Guest
Laser designator
« on: 15 Nov 2002, 22:27:24 »
Is it possible to track the target designated by a laser designator? I tried using nearestObj to grab the ammo, but it didn't work.

I recall Prospero once posted he achieved reading a chopper's pitch & roll using a laserdesignator... that might be the solution to my problem, but I cant find the thread anymore.

any suggestions much appreciated!


Rubble_Maker

  • Guest
Re:Laser designator
« Reply #1 on: 16 Nov 2002, 00:20:46 »
Ok just solved it; nearestObj works fine with "LaserTargetW".

Offline Dinger

  • Contributing Member
  • **
  • where's the ultra-theoretical mega-scripting forum
Re:Laser designator
« Reply #2 on: 17 Nov 2002, 21:53:13 »
BUt NearestObject only works for what, 50m?  So you have to do a series of scans downrange of the dude with the LaserTarget.

Or set up a trigger to do it -- anybody, repeatedy
Condition:
this and ("LaserTarget" CountType [thislist] > 0)

Activation
LaserInitialized = True; {Format ["LaserTarget%1 = _x", ("LaserTarget" CountType [_x])] ForEach [_x]} ForEach ThisList

Deactivation
Laserinitialized = False

LaserInitialized will be true when the LLD is on, and LaserTarget1 will be the Laser Designator Dot.
Dinger/Cfit

Rubble_Maker

  • Guest
Re:Laser designator
« Reply #3 on: 18 Nov 2002, 08:26:39 »
Thx dude; I already solved the prob :)