Operation SHOCK is a mod for Arma: Cold War Assault // Operation Flashpoint: Cold War Crisis.
The first beta release comes with a demo mission, a mod folder and a few basic units and features.
https://www.youtube.com/watch?v=2BnNXGjvpDgStoryThe main story takes place several years after System Shock 2 (at the return of the Von Braun) on a UNN space station. There will be two enemy factions, details will come later, because all the ideas are constantly changing throughout the process.
Mod Features- A big fat UI overhaul,config file changes, modifications to the equipment files
- Custom weapon scripts, visual effects and gameplay scripts
Weapons and Items- Most classic weapons and many items from Shock 2 will be present in slightly updated form
- all weapons have specific fire scripts, a ricochet system has been added for some
- Items include some of the hypos from Shock 2 (health, anti radiation, anti toxin, psi) and mission relevant objects
- Audiologs and cyber modules are included too
RPG Elements- Stat system: You'll have three basic stats (Weapons, Tech, Psi) and three minor stats (Medicine, Repair, Research), they influence weapons and items, as well as the hacking minigame and context-dependent situations (repairing medical stations for example)
- Currency system: Nanites for hacking and researching, cyber modules for upgrades.
Units- Shodan: former UNN personnel, security bots, cyborg assassins, turrets, security cameras, protocol droids
- UNN: UNN soldiers, crew members
-
: special forces
- the mutants were scrapped, because the first storyline idea involving TriOp picking up the mutagen which evolved into the Many was dropped.
Buildings, Objects, LevelsThe toughest part to create - all the interiors, misc objects and anything decorative you find within the levels.
SoundThe sound design is one of my major focus areas. I'm sticking to Eric Brosius' style in Shock 2 and the Thief games, the music will be kept in a similar style (with techno tracks and dark ambient tracks for different sections). All of the sound and music is edit and created by me, using Audacity, Ableton Live and several other production elements. I've finished a few tracks using software versions of classic synths that were used in the original game soundtrack, as well as samples of the game's demo tracks (provided and respectively created by Josh Randall)
Plans and Info:March 2014 - working towards a beta release with the first mission, campaign not planned yet (mod folder with basic files, enemy units, weapons, scripts, etc. but no full campaign)
January 2015 - demo mission with mod folder and all basic gameplay elements and features finished and uploaded
July 2015 - demo mission with mod folder reworked and uploaded
I'm working on this project alone, so a final release date cannot be estimated yet. Most important updates will follow in this thread (chatter on the general topic, questions, ideas and so forth are welcome.)
If you want to see funny colorful moving thingies, seek out that YouTube playlist (sorted oldest to newest to get some picture of the improvements):
http://www.youtube.com/playlist?list=PLDa9kDdf16sn8tRuc4Yyv2PBNFvpitDhZIf you want to have updates on Facial Tome, here you go:
https://www.facebook.com/OperationShock(other than that, I'm also on OFPEC.com and reachable via PM)
Requirements:To see the full colors, you need to remove the night pixelshader effect (the one that makes everything go black and white at night, for some reason) - the best way to go is Kegetys' DXDLL -
http://www.kegetys.fi/ofp/index.php?p=others (it has a configuration file or dialog, you can change the settings there)
Releases:Demo v0.86 So, here's the updated demo release with the first mission:
Download link:
https://dl.dropboxusercontent.com/u/102863946/OperationSHOCK_demo_v086.rarThanks to everyone for the support so far, and especially to the WW4 team and SoldierEPilot!