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Author Topic: Advanced Fire Mission  (Read 4507 times)

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Schoeler

  • Guest
Re:Advanced Fire Mission
« Reply #30 on: 07 Nov 2002, 23:09:46 »
Dinger, you rock!  That site was extremely helpful.  My script is off by a little bit on the communications SOP and this will help me make the necessary changes to make it that much more realistic.  You say you are also working on an artillery script.  Any chance you want to collaborate and come out with one all encompassing, can't fail, no one ever need think of using anything else type of script?  I really want to have a comprehensive combat support script out there that mission makers can use to call realistic fire support, TAC air, gunship, helo extraction and aerial resupply on, all in one nice little package with cool sounds added.  I have the necessary sound editing software and have managed to capture some outstanding sounds (shells streaking past overhead, illumination round pop, distant sound of guns firing etc..) for my script, but it would be nice to bounce ideas off someone else and get it right the first time.

Anyway, let me know, and I'll send you what I have after I make the adjustments that I just discovered I need to make.

captain caffeine

  • Guest
Re:Advanced Fire Mission
« Reply #31 on: 10 Nov 2002, 02:32:35 »
  Please post your script when its ready , sounds great and I'd really like to give it a try :)

Schoeler

  • Guest
Re:Advanced Fire Mission
« Reply #32 on: 20 Nov 2002, 19:48:35 »
I took some time off from all the scripting.  You know your priorities are all wrong when you are spending 10 straight hours in front of the computer trying to get a script to work and only one or two on school work when you're trying to get into law school.  Anyway, I'll get back to it after exams this week.  I have some major changes I want to make after discussing things with Dinger.  Also, I need to record all new radio dialogue sounds for the script and the sound editing takes hours and hours and hours.  Fortunately I have all the tube, flare burst and shell sounds done.  This is going to be a single player script as it uses usermarkers to relay fire mission coordinates.  Dinger suggested, and I think he's right, that I do a script using onsinglemapclick.  I will do a version with this feature for compatability with multiplayer, but that is going to be a much more advanced script and I have to connive my physicist brother into designing some proper algorithms for it.  Don't expect version 2 anytime soon, as its been a b!tch getting version 1 finished with my school schedule.  I'm gonna go hard at it over christmas break, but I won't have free time again after that until spring break and then again this summer.