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Author Topic: Text Command Engine  (Read 3381 times)

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Offline SoldierEPilot

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Text Command Engine
« on: 22 Jan 2015, 17:44:26 »
TCE - demo version.
Not integrated with Fwatch (yet). But already works.

I will appreciate any command/functionality ideas for this mini-mod.
Bad english detection notes will be also helpful :)


Offline SoldierEPilot

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Re: Text Command Engine
« Reply #1 on: 27 Mar 2015, 18:45:33 »
Looking 4 experienced and not very busy addon maker!

1) Please take a look at this trench model and tell me - why hidden textures don't want to work?
    (Test mission and unpbo-ed addon included).

2) Would you be so kind to re-texture this piece of polygons with 2 dummy textures
    (to be replaced with 2 island specific textures of earth surface and soil), so it will
    be rather good looking on desert and snowy maps.

--EDIT--
Fixed config - thanks to h- :clap:
Still need help with retexturing.
« Last Edit: 28 Mar 2015, 16:28:07 by SoldierEPilot »

Offline h-

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Re: Text Command Engine
« Reply #2 on: 28 Mar 2015, 08:42:59 »
Quote
Please take a look at this trench model and tell me - why hidden textures don't want to work?
Without even looking, IIRC if it's classed as a building (non-strategic, House, Building etc) setObjectTexture/hidden textures stuff doesn't work with it.
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
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