Hello. I have a problem. I am using a guy say "chat1" command, i can hear the sound, but i cannot see the guys lips moving. I thought that you dont need the .lip files in ArmA II , since it can move the soldiers lips even when youre speaking in the mic during the multiplayer..?
My camera code
_camera = "camera" camCreate [4473.75,6414.56,1.15];
_camera cameraEffect ["internal","back"]
titleCut ["Pogorevka, Chernarus, 2014","BLACK IN",3]
;comment "21:22:06";
_camera camPrepareTarget [24955.74,104294.52,43.12];
_camera camPreparePos [4473.75,6414.56,1.15];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
@camCommitted _camera
_camera = "camera" camCreate [4477.91,6424.07,0.72];
_camera cameraEffect ["internal","back"]
playSound "intro"
;comment "21:30:00";
_camera camPrepareTarget [89077.84,-46496.49,-6205.85];
_camera camPreparePos [4477.91,6424.07,0.72];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 22
@camCommitted _camera
_camera = "camera" camCreate [4476.49,6424.07,0.25];
_camera cameraEffect ["internal","back"]
;comment "21:53:05";
_camera camPrepareTarget [92616.71,-34451.80,-23378.89];
_camera camPreparePos [4476.49,6424.07,0.25];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 34
@camCommitted _camera
_camera = "camera" camCreate [4477.53,6423.72,0.78];
_camera cameraEffect ["internal","back"]
;comment "21:57:42";
_camera camPrepareTarget [101804.98,22649.38,-15955.22];
_camera camPreparePos [4477.53,6423.72,0.78];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
guy say "chat1"
@camCommitted _camera
my description.ext code
///////////////////////////////////////////////////////////
// Armed Assault Description File
// Created with ArmA Edit - Version 1.3.4000
///////////////////////////////////////////////////////////
class CfgSounds
{
sounds[] = {};
class intro
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "intro";
// filename, volume, pitch
sound[] = {"sound\intro.ogg", 1, 1};
titles[] = {};
};
class chat1
{
// how the sound is referred to in the editor (e.g. trigger effects)
name = "chat1";
// filename, volume, pitch
sound[] = {"sound\chat1.ogg", 1, 1};
titles[] = {};
};
};