Good evening,
I have created a custom unit with custom animations (not fully custom, but based on CfgMovesMC).
But now I'm experiencing strange issues with the unit's gun; the model of the rifle is okay (also tried it with the M16), the proxies are placed correctly in the unit's model and they're also placed correctly in the animation files. The rifle is now pointing about 90 degrees to the left instead of sitting in the position it's supposed to be in. I've only experienced this with the custom units, and it also seemed to work before.
Has anybody experienced something similar and was maybe able to find out why guns do things like that?
Anyway, thanks for any replies which might or might not come.