Hello all!
I have not encountered problems with this yet, but the thing is I need my code optimized because the mission I'm planning is huge in terms of amount of units and AI enhacement.
What I want to do is, a typical boat landing and beach head mission with this procedure.
Player and its group starts in a boat. Boat reaches the shore, group disembarks.
Boat goes back to the LST
Boat gets filled of Infantry of random types (with some logic, it must be impossible to fill it with 4 medics, for example)
Boat goes back to the shore
Cargo diembarks and after it, joins group player
If boat gets killed, runs out of fuel, whatever, another boat is spawned with some penalty delay
In my limited scripting skills, the problem is to give routs and waypoints to newly created groups.
And also, If I make my typical sqs with 250 lines, won't be very optimized.
So, do you know any premade script that fits on most of the idea so I can tweak it easily?
Thanks ind advance, as allways!!!