Easy just create the array first.
in a units init or game logic put
civunits = [civ1,civ2,civ3]
cond
( ({_x distance player > 200} count civunits) != 0 )
or just
cond
( ({_x distance player > 200} count [civ1,civ2,civ3]) != 0 )
The first option is better if your going to use the array several times, it saves typing and is easier to adjust.
This will work if you want it to only activate when all the civs are more than 200 meters away.
( ({_x distance player > 200} count civunits) == count civunits )
Just a thought though if one civ gets killed you'll need to remove him from the total.
This will check if all the alive civ units are greater than 200meters away from the player
( ({_x distance player > 200 and (alive _x)} count civunits) == { alive _x} count civunits)