Finally, I was able to set aside some more time for beta testing tonight. Played with CWA 1.99/veteran/Landing Site 3/Medium difficulty.
Intro Keyboard clicks are spot on and make far better sense now.
BriefingNoticed the addition of more satchels.
MissionThe base around Houdan looked "Occupied", which is what it has been missing from the start. The additional sandbagged and barbed wire fences, ammo crates and even the relocation of two of the Shilkas seemed to make a bit more sense. The medium setting seemed to be the most logical setting from a defensive stand point IMO; too many infantry is overkill and poor use of resources while smaller numbers can not adequately guard the assets. In any case, The distance camp fires (hilltop and checkpoint), when combined with that patrolling BMP, REALLY brought the entire area of operation to life. It provided a sense of awareness by the enemy rather than a relaxed mode of duty.
The dead body detection added so much to the mission that it affects the players' overall strategy, It forces them to not only choose the proper engaging angles but the right timing as well, since you have to get the bodies hidden before another unit(s) walks up on the cadaver(s).
I did not trip any flare traps. Rather, there were green flares being launched from mission start. The flares were also another factor to alter a players gameplan,
It was great to see the enemy not knowing where exactly the player was. Although, I was engaged by units from the western checkpoint and I expected armor to respond but nothing happened. I suppose it's difficult to strike a balance between challenging and fun when designing a mission.
I took a significant hit to frame rates once the alarms went off
OutroLooks great except for the websites used credits. You typed in O
PFR.info and it should be O
FPR.info.
Overall
No bugs, but then, I haven't tried the alternate extracts yet. I can begin the review process if you like and finish the testing during the review. Let me know.