Thanks for the good feedback SBG
Now, about the fuel truck. I have a random vehicle creation script which runs from the beginning of the mission, which basically creates a vehicle from a selection of four types, and then sends them on their waypoints. The problem with the vehicles not negotiating the junction in Houdan is quite annoying, because like you say it ruins the immersion. So, I am considering removing that script and perhaps putting a UAZ there instead.
The whole issue with the boat not moving is still one which continues to bug me. I'm not entirely sure why the boat refuses to move, or rather, why the driver is unable to follow his waypoints. So, I've come up with three possible options to solve the problem:
- Remove the driver as soon as the boat reaches the shore, allowing the player to make his own extraction at the end of the mission.
The only problem with this is that it isn't realistic, and could easily ruin the immersion. So, I came up with option 2:
- Have one of the black ops (who are with you in the mission) drive the boat, also allowing the player to make his own extraction.
I consider this to be the best option, because at least there won't be issue with the boat not moving. It's also fairly realistic, so this might be the option I go with. Option 3 is:
- Have the player drive the boat at the start and at the end.
Probably not the best option, as I don't really want the player inserting the team anywhere along the coastline. Chances are I won't go for this one.
Let me know what you think is best on this one
At least now you were able to see the outro, which is a huge improvement on past versions
Thanks for the compliment, but I think I'll improve the text a little bit; perhaps changing the colour, and maybe the font.
As for the voices, well, to tell you the truth I'm not entirely comfortable doing the voices. I did the voices the radio, which was fine. But I'm not a gifted voice actor, and I certainly cannot do any American accents. Perhaps, you would be interested in doing the voices? As you saw there's only a couple of stuff to be said. I noticed that the voices in your mission 'The Kolgujev Contract' were pretty good, and that's the standard I would be looking for.
Again, thanks for the positive feedback. I'll see if I can get v1.3 done soon.
Regards,
Gruntage