Author: Gruntage
Version: Final (v2.1)
Required Addons: FOX2 Zodiac (Included)
Mikero's Editor Upgrade (Included)
SFP_Gbat (Included)
Game Version: OFP 1.96 OR CWA v1.99
Mission Description:
Five elite US Special Forces operatives are tasked with eliminating the Russian AA presence in the village of Houdan on Malden. You, Commander David Webb, will be coordinating the assault directly. Make use of stealth and the element of surprise to bring swift, unrelenting destruction upon the Russian forces. This mission offers a variety of special features, outlined below:
Features: -A unique UAV grid/screen,
-Customised text
-Basic voice acting for use in radio messages & cutscenes
-The ability to coordinate the operation through the action menu.
-Randomly created tanks and vehicles
-Random patrols and patrol sizes
-Custom music
-Two dialog interfaces
This mission was designed to be fairly quick, yet immersive and enjoyable. Hopefully I have accomplished this...
WHAT'S NEW?As most of you will know, the mission was taken down temporarily for almost a complete rebuild, in order to address the numerous bugs that had reappeared. This I have done. Although a 'rebuild' may seem pretty extreme, it really wasn't as much work as you might think.
The mission was stripped down to its very basic structure, and then essentially rebuilt; brick by brick almost, eliminating bugs as they appeared. So, the new version (v2.0) is the result of the recent rebuild. The old changelog has been removed, as I like to think of this new version as being a clean slate. Plus, the old changelog was pretty extensive, and most of it was unnecessary. I have included a very brief changelog in the readme however.
So, what is new? Quite a few new features have been incorporated into the mission. What you think of these new features is a matter of supreme importance, as I am eager for feedback on this new version. New features include:
- Flare traps
- The reworked extraction system (gone for something very simple)
- The tweaked detection system
- Communication between outposts surrounding Houdan
- Smarter AI (through the use of a couple of nice little scripts used in another mission)
- Increased number of patrols
- Basic tracking system (a small group will investigate any triggered traps, or if Houdan is cleansed of hostiles (more details in the briefing))
- The briefing has been altered, to remove any confusion on the usage of certain terms
Most of the mission is as you remember it. The location and plot is the same, as are the insertion points. Hopefully though you will notice a change. Whatever caused the previous bugs, like the mission not ending because the zodiac won't move, have been dealt with. The AI being reportedly stupid has been fixed; the...er...problem that caused this has been removed (
)
The mission has not undergone a makeover as such, which was what I had originally intended to do. But, enough changes have been made to constitute as a rebuild or a major update. To see so many bugs appear at once I suppose was discouraging, but hopefully they have all been sorted. It's very difficult though to gauge what the player may run into. I've NEVER encounted ANY of the bugs that the beta testers have come across first hand. I guess that's the beauty of beta testing; you need others' points of view.
Anyway, that concludes the 'what's new' part. I'm eager for constructive feedback, and I'm sure you're all eager to see what changes have been made. Though I am quite sure that not all of the changes will be approved by all. That's another challenge that has been difficult for me: accomodating everyone's desire.
So, the new changelog, from v2.0, starts here:
Changelog:V2.0 - Rebuilt version, much improved on earlier versions, new features implemented (outlined above)
V2.1 - Version submitted for review. Few alterations to gameplay, mainly to make the mission more realistic.
(By the way, if you want the old changelog back for whatever reason, just let me know and I'll put it back)
Known BugsHopefully all bugs have been removed. There shouldn't be anything that prevents the player from completing the mission (except perhaps the Russians themselves
). But, as I said before, it's up to you guys to let me know of any bugs because I very rarely come across any first hand.
This mission has been reviewed and is now available from the Missions DepotBest Regards,
Gruntage