Gona have to buck this here thread for a sec.
I went through a few old missions myself and another buddy of mine worked on. We actaully had a spawning script in there, only issue is it don't want to work.
g1_0 = createCenter East;
g1_0 = createGroup EAST;
_leader = g1_0 createUnit ["TK_INS_Soldier_TL_EP1", [(getMarkerPos "spawn") select 0,(getMarkerPos "spawn") select 1,0], [], 3, "FORM"];
_unit = g1_0 createUnit ["TK_INS_Soldier_MG_EP1", [(getMarkerPos "spawn") select 0,(getMarkerPos "spawn") select 1,0], [], 3, "FORM"];
_unit = g1_0 createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "spawn") select 0,(getMarkerPos "spawn") select 1,0], [], 3, "FORM"];
_unit = g1_0 createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "spawn") select 0,(getMarkerPos "spawn") select 1,0], [], 3, "FORM"];
_unit = g1_0 createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "spawn") select 0,(getMarkerPos "spawn") select 1,0], [], 3, "FORM"];
_unit = g1_0 createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "spawn") select 0,(getMarkerPos "spawn") select 1,0], [], 3, "FORM"];
_unit = g1_0 createUnit ["TK_INS_Soldier_EP1", [(getMarkerPos "spawn") select 0,(getMarkerPos "spawn") select 1,0], [], 3, "FORM"];
_unit = g1_0 createUnit ["TK_INS_Bonesetter_EP1", [(getMarkerPos "spawn") select 0,(getMarkerPos "spawn") select 1,0], [], 3, "FORM"];
_unit = g1_0 createUnit ["TK_INS_Soldier_AR_EP1", [(getMarkerPos "spawn") select 0,(getMarkerPos "spawn") select 1,0], [], 3, "FORM"];
_leader = leader g1_0;
_wp0 = g1_0 addWaypoint [getMarkerPos "twp1_0", 0];
_wp0 setWaypointType "SAD";
_wp0 setWaypointBehaviour "COMBAT";
_wp0 setWaypointCombatMode "RED";
_wp0 setWaypointFormation "Column";
_wp0 setWaypointSpeed "NORMAL";
_wp0 setWaypointStatements ["true", ""];
_wp1 = g1_0 addWaypoint [getmarkerpos "twp1_1", 0];
_wp1 setWaypointType "CYCLE";
_wp1 setWaypointBehaviour "COMBAT";
_wp1 setWaypointCombatMode "RED";
_wp1 setWaypointFormation "Column";
_wp1 setWaypointSpeed "NORMAL";
_wp1 setWaypointStatements ["true", ""];
Gimme your thoughts ladies and gentlemen.
I have it linked to a trigger that once Blufor have seized it they SHOULD spawn in, they won't spawn though.