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Author Topic: How I make my own custom scene, when the player is dead?  (Read 1712 times)

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Offline Aldo15

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I want to make a scene, when me or the player die, but I don't know how to make it. Could you give me a tutorial abuot that?

Cheers,
Aldo15
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Offline OFP_f3d3

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Re: How I make my own custom scene, when the player is dead?
« Reply #1 on: 23 Mar 2011, 22:52:31 »
I think that you have to create it as you create an intro, using camera.sqs

As soon as you write "exit" at the end of the end-camera script the death camera will be shown as always but remember to put:
Code: [Select]
NOT (alive ap)in the condition field

or

Code: [Select]
getdammage ap > 0.9
that means that if the player receives more than 0.9 damage, the camera will be shown.

I hpe it helps ;)

ofp_f3d3
Nothing in the world is as certain as death.

Offline Aldo15

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Re: How I make my own custom scene, when the player is dead?
« Reply #2 on: 23 Mar 2011, 23:08:23 »
Don't work!  :(

I've put that, but the camera isn't  shown, just it shown the default camera.

EDIT : I've found the script, I think is called "Onplayerkilled.sqs" now I can  put custom scenes, when the player is dead.  :D

Regards,
Aldo15

« Last Edit: 23 Mar 2011, 23:24:50 by Aldo15 »
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FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom

Offline Lenyoga

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Re: How I make my own custom scene, when the player is dead?
« Reply #3 on: 24 Mar 2011, 00:08:26 »
I think putting a script called 'OnPlayerKilled.sqs' in the mission folder works. Algo script tiene que estar un camera-script como un intro o un outro. Non lo so que it really works or not. (Still have to improve my Spanish)
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Offline Aldo15

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Re: How I make my own custom scene, when the player is dead?
« Reply #4 on: 24 Mar 2011, 01:04:50 »
Hi, lenyoga, thanks you for your help...

Well, I've opened the "scripts.sqs" file with the pboX tool, I've seen its content, and I able to see a file called "Onplayerkilled.sqs". I've made a .sqs file called "onplayerkilled.sqs" in my mission folder,at the beginning this script does not worked me, because missing this command ----> "enableEndDialog" Now this script worked well.  :good:

Quote
(Still have to improve my Spanish)

And I have to improve my English.

Saludos,
Aldo15
« Last Edit: 24 Mar 2011, 01:10:33 by Aldo15 »
My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom

Offline Lenyoga

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Re: How I make my own custom scene, when the player is dead?
« Reply #5 on: 25 Mar 2011, 16:07:51 »
Oops I just saw you already mentioned the script above... I'm getting blinder and blinder...
As a grandmother I've got lots of gold.