can anyone please explain the difference between the armour in the class hithull{} and the armorHull below?
armor=300;
armorStructural=2;
class HitHull {armor=1.5;material=0;name="hull";passThrough=0;}; - THIS
class HitEngine {armor=0.3;material=0;name="engine";passThrough=0;};
class HitTurret {armor=1.0;material=0;name="turet";passThrough=0;};
class HitGun {armor=1.5;material=0;name="gun";passThrough=0;};
class HitLTrack{armor=0.5;material=0;name="pasL";passThrough=0;};
class HitRTrack{armor=0.5;material=0;name="pasP";passThrough=0;};
armorHull=1.5; - AND THIS
armorTurret=0.8;
armorGun=1.5;
armorEngine=0.35;
armorLights=0.4;
armorTracks=0.4;