I'm not going to add the vertical foregrip, the character will never use it, so I'd rather not. Contrary to appearances - I am trying to conserve polygons!
Eviscerator, it's the 1st person LOD, correct. I have to spend some time deleting useless faces (all polys that player will never see) before I say what the poly count is.
I'm going to play OFP for a while to see what animations the 1st person character does, to see how much of the weapon is ever visible. I think I should be able to delete the whole right side, all front faces, mag bottom, etc. Things like that should bring the polygon count back under control.
What are some suggestions for poly counts for 1st person weapon views? I've heard original BIS material is ~750, someone else said up to 1500 (sounds like a lot). If 750 is correct for BIS weapons, I've got no problem going up to 1000 or just over. By now the average computer is at least 1/3 better than the average when OFP was released, right??