Home   Help Search Login Register  

Author Topic: SR-47 (M4 chambered for 7.62x39mm)  (Read 6661 times)

0 Members and 1 Guest are viewing this topic.

earl_laamanen

  • Guest
SR-47 (M4 chambered for 7.62x39mm)
« on: 12 Nov 2002, 08:44:10 »
Here's a model in progress of the SR-47.  It's an M4 that has been chambered for 7.62x39mm and modified to accept Russian AK47 mags.  There is also an SR-74 in development, and I will create these two weapons for an add-on pack.

This means that as an American 'blackops' unit, you will be able to pick up enemy ammo and use it.

This is one of the highest detail/polycount weapons that I've ever made, I will have to decide what limit to use for the polycount.  I will probably have to reduce some of the current details - but at least I had fun making it.  The aimpoint optic will be improved, this is a placeholder model that I borrowed from a previous weapon model that I made.



<edit - click link below for renders, the forum was limiting the max height of the image and resizing it>

http://www.baconbomb.com/img/sr47_01.jpg
« Last Edit: 12 Nov 2002, 08:45:55 by earl. »

Wires

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #1 on: 12 Nov 2002, 10:54:01 »
Very nice earl, looks really good.

Will there be a non-suppresed version and or an open sight version?

registered_fugitiv

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #2 on: 12 Nov 2002, 11:05:21 »
yea thats so awesome  :o
this thing gonna be the shiznic

Skaven

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #3 on: 12 Nov 2002, 15:09:27 »
That does look amazing earl.  ;D
Congratulations  ;)

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #4 on: 12 Nov 2002, 16:21:05 »
Wires, I'm not sure what I'll do for different versions.  I think the aimpoint version will be too good - why have open sight then?  It would look pretty cool I guess, but I don't want too many versions.  I don't think I'll make an unsuppressed version.

It will probably just be an add-on with SR-47 as shown below and an SR-74 (5.45x39mm) version (maybe different optics on that one just for some variety).

Ferret Fangs

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #5 on: 12 Nov 2002, 20:22:10 »
earl's my buddy!
Looks beautiful mate.
BTW, this weapon ships with Knights suppressor as standard, as it's meant for CQB, MOUT, and cave/tunnel fighting. Apparently the Russian 7.62mm is unbearably LOUD in this particular weapon.
One question: You are configuring this to accept the standard Russian 7.62/5.45 ammo in the .BIN, right? Is that going to allow for a silenced weapon in game?
« Last Edit: 12 Nov 2002, 20:27:21 by Ferret Fangs »

Bosniarat

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #6 on: 12 Nov 2002, 21:11:57 »
Earl
    Believe when i say that the best thing on that is the Aimpoint, Iron sights, in real life Require you to Close one Eye and Focus, while the Aimpoint allows you to have both eyes open allowing for better target acquisition with greater speed. so in all honesty, WHO CARES IF ITS UNBALANCED :P Lets kick tail and take names, And be unfair as possible! But All in all You have a pretty sweet model and I cant wait to use it!
HOOOOOOAAAAAAH
Rangers Lead the Way, But Special Ops is and allway be there first!

FW200

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #7 on: 12 Nov 2002, 21:22:42 »
it looks cool but make the textures of the magazine the same as for the AK47 or it wont look the same :):)

As for the silenced bit.. The weapon doesn't decide whether its silent or not but the ammo says that :) so if you use BIS's AK47 ammo it won't be silenced  :)

But I like it!!

Ferret Fangs

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #8 on: 12 Nov 2002, 22:36:31 »
AWW, CRAP!!!
Thats what I was afraid of. Well wait, the .bin entry could be modified right? Then I guess all AK fire would be silenced... sigh. Any ideas for a work around?

registered_fugitiv

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #9 on: 13 Nov 2002, 05:16:40 »
well i think it will only be used in custom missions anyway so why not make 1 type of ak that is like this same sound and ammo so u could go round pickin up mags or what ever or u could just give them ur mags to replace grenades :-\
« Last Edit: 13 Nov 2002, 05:17:49 by registered_fugitiv »

PunkerSXDX

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #10 on: 13 Nov 2002, 05:20:41 »
Hmmm... I know at Tales of War they made an M14 and M21 Pack that could use BIS M21 Ammo, I think, but there was a new sound too, Try asking one of them about it, or set it up to take mulitpule Ammo types, I think thats Possible, otherwise ask your Ompa Loompas,  ;D

Bomberman

  • Guest

Ferret Fangs

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #12 on: 13 Nov 2002, 06:26:27 »
Hey dude, get your own thread. JK
I always liked the LR 300. I used one all the time back in my Rogue Spear days, I think there was one in the NATO 3 mod pack or something.

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #13 on: 13 Nov 2002, 08:36:48 »
Updated the aimpoint - now it matches the detail of the rest of the weapon.  Now I just need to texture it and export into the game...


registered_fugitiv

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #14 on: 13 Nov 2002, 10:40:13 »
nice... ;D

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #15 on: 16 Nov 2002, 05:32:33 »
If you liked that...



« Last Edit: 16 Nov 2002, 05:34:38 by earl. »

Eviscerator

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #16 on: 16 Nov 2002, 06:29:17 »
that is the inside LOD right? whats the polygon count?

Ferret Fangs

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #17 on: 16 Nov 2002, 06:45:33 »
That is SOOOOOO FRICKEN AWESOME! Considering I'm the one that really begged to have it made, and earl took up the mission, I'm like so pleased! The ACOG model looks great, much to my surprise. I've usually preferred the Reflex Aimpoint site on M4 variants.
I'm wondering, do you intend on adding the fore grip handle, as is in the picture?
Fricken awesome.....!

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #18 on: 16 Nov 2002, 07:21:34 »
I'm not going to add the vertical foregrip, the character will never use it, so I'd rather not.  Contrary to appearances - I am trying to conserve polygons!

Eviscerator, it's the 1st person LOD, correct.  I have to spend some time deleting useless faces (all polys that player will never see) before I say what the poly count is.

I'm going to play OFP for a while to see what animations the 1st person character does, to see how much of the weapon is ever visible.  I think I should be able to delete the whole right side, all front faces, mag bottom, etc.  Things like that should bring the polygon count back under control.

What are some suggestions for poly counts for 1st person weapon views?  I've heard original BIS material is ~750, someone else said up to 1500 (sounds like a lot).  If 750 is correct for BIS weapons, I've got no problem going up to 1000 or just over.  By now the average computer is at least 1/3 better than the average when OFP was released, right??

Eviscerator

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #19 on: 16 Nov 2002, 08:09:12 »
1000 seems fine and sounds definately good for the amount of detail youve got, youll definately need to check all the animations before you start deleting the major faces as i think you can see a lot of the weapon model during the game, i think thats why BIS didnt adopt the half life way of making weapons

registered_fugitiv

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #20 on: 16 Nov 2002, 08:30:00 »
once again nice....

STO_blackbird

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #21 on: 19 Nov 2002, 19:28:29 »
will you be using a custom reticle in your ACOG or the standard M21 scope crosshairs.  just had to ask otherwise looks amazing cant wait to smoke someone with it.  

Bosniarat

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #22 on: 19 Nov 2002, 23:29:54 »
Hiya earl!
Looks Great! It bets running out of Ammo and having to wait for a Resupply :)
 If you can Please use a Custom Reticle, The Crosshairs have been over used But even then Keep up the great Work! I cant wait to see this in the OP World :D

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #23 on: 26 Nov 2002, 00:19:30 »
Well, I've finally gotten back to the Stoner Rifle 47 project, here's the base weapon in its nearly complete form.  I still have to do some more specific texture work, and the optics haven't been textured yet.

What's the max texture size in OFP?  Is it 256x256?  Right now this is 512x512, but I want it to work in regular OFP, not just Resistance.

http://www.baconbomb.com/modworks/screens/sr47_05.jpg
« Last Edit: 26 Nov 2002, 00:25:54 by earl. »

Wires

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #24 on: 26 Nov 2002, 02:33:35 »
That looks Awesome!
 :wow:
I'm not sure about the actual 1.46 texture size but it is possible to make it use higher texture sizes. You just have to edit one of ofps config files.

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #25 on: 26 Nov 2002, 08:27:14 »
Wires, good to hear that I will be able to use my 512x512 textures.

Here's the ACOG 4x scope mounted on the SR47:

http://www.baconbomb.com/modworks/screens/sr47_06.jpg

Wires

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #26 on: 26 Nov 2002, 10:07:34 »
 :'( *sniff* it's just so beautiful.....

I hope the optics are as good  :D

registered_fugitiv

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #27 on: 26 Nov 2002, 10:28:47 »
man thats teh shiznic thats so good i want it so bad man ur a legend

.357 SIG

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #28 on: 05 Dec 2002, 01:54:26 »
Indeed, one of the most talented guys around the scene.
Keep up the good work, earl.
I guess you works can easly be put into top 5 of OFP weapon addons ever made.

PunkerSXDX

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #29 on: 05 Dec 2002, 04:27:13 »
Jaw Drops  :o in amazement

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #30 on: 05 Dec 2002, 07:20:58 »
Thanks guys!!!   ;D ;D ;D I'm coming from Ghost Recon modding, it seems to be a much smaller community.  The number of modders for OFP and the talent here is really extraordinary.

I don't know if you are following my mod website, but here are some in-game pics of the SR-47 "prototype".  





I'm currently reworking the entire texture mapping because, though it looks great in the renders, it's not good enough for a 1st person view.  I'm happy enough that I was able to make it work in OFP - thanks to VIT for general addon info, NoRSu for the config.cpp, and brsseb's weapon tutorial.

I've made a few geometry changes too, the cylinder going through the receiver has been reduced in size, which looks more accurate, and the buttstock has been completely replaced with the newer style, as the few photos of the SR-47 shows, thanks to Edgie for that crit.

Ferret Fangs

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #31 on: 05 Dec 2002, 08:20:59 »
Looks amazing! Excellent work earl.

I'm probably taking your talent for granted, but it's a bit smallish...?

registered_fugitiv

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #32 on: 05 Dec 2002, 08:22:30 »
wow totally amasing to bad the hands stick through but its not ur fault its those guys yea they kno who they are

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #33 on: 05 Dec 2002, 08:40:38 »
Ferret Fangs - yes, it's a bit small, but it was only the 3rd try of a trail-and-error resize (1st: big-as-a-house, 2nd: big-as-an-M82) so the 3rd was getting closer, but not quite there.

I'm not going to spend time perfecting that model, just wanted to gain some confidence with OFP modding and show that these lovely 3D Studio renders will soon be game models.

I'm almost done re-mapping the basic SR-47.  All that's left after that is the ACOG and Aimpoint, then the lower detail LODs.

STGN

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #34 on: 05 Dec 2002, 12:04:14 »
can it shot yet  :)
thats is a beuteful gun I must say try to take a OFP M16 and set size and position after.

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #35 on: 12 Dec 2002, 11:05:36 »
Yeah, it shoots.  It uses AK47 mags, so all the ballistics data is already done for me.

I just found the greatest hi-res shots of the SR-47 that have never been on the net until very recently.  A Ghost Recon modder asked KAC if they had any hires pics of the SR47 ---they sure did!!

There's links to the images on my website, and new renders of the very-nearly complete basic SR47.  I haven't had much time to work on it lately.

http://www.baconbomb.com/modworks

I've used the new SR47 images for the receiver texture instead of that half-ass M4 cut n' paste job I had before.  The ACOG and Aimpoint shouldn't be far behind...
« Last Edit: 12 Dec 2002, 11:09:27 by earl. »

registered_fugitiv

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #36 on: 12 Dec 2002, 11:26:28 »
wow that looks much better then pevious photos of it good on him for asking for those pics

and i cant wait for u to realease this weapon

Skaven

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #37 on: 12 Dec 2002, 11:27:04 »
This weapon is really looking amazing earl, the attention to detail, the quality of the model and the textures is absolutely incredable  :thumbsup:

earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #38 on: 18 Dec 2002, 12:14:02 »
Thanks very much Skaven.

Here's the latest - the final version of the ACOG:

http://www.baconbomb.com/modworks

It may be a while between beta release of the SR-47 w/ ACOG and the full release of all 8 weapons (SR47/SR74, ACOG/Aimpoint, Suppressed/Not).

If someone decides to write a mission with the beta SR-47, and I leave my weapon strings identical to the final version - will the missions still work?

For example,

C8XSR47b.PBO contains "C8Xsr47acog" which may be used in a mission.

Then I release C8XSR47.PBO which contains the final version of 'C8Xsr47acog'.

Is that a good idea?
« Last Edit: 18 Dec 2002, 12:21:19 by earl. »

Skaven

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #39 on: 18 Dec 2002, 12:51:57 »
The name of the .pbo file really isn't important (but if I where you I would use the same name for beta and not beta, (To be sure people do overight the old file with the new one).
The names you use to define the class of the weapon will have to be the same in both versions, or the mission makers will have to replace the name of the addons being used.
In the place where you define the weapon class:
ex: class earlSR47
this part should be the same always, because it's exactely the name the mission will look for.
Also there is something you should think now, will you use one .pbo file for all weapons?
ex: earlSR47PACK ? Or one .pbo file for each?
I'll explain you why you have to think about this now when you tell me how it will be.  ;)
As you know you can update the .pbo file with new weapons everytime you want to, this won't interfeer with the missions.

If need my help making the cpp file email me and I'll help you  ;)
filpedro@hotmail.com



earl_laamanen

  • Guest
Re:SR-47 (M4 chambered for 7.62x39mm)
« Reply #40 on: 18 Dec 2002, 18:19:53 »
I was planning to include them all in a single PBO file, with a new ammocrate for them so people can try them out without scripting anything.  I might also add one Blackops (Day) unit with the SR-47/ACOG, since that is the main model.

NoRSu from the official forums has already provided me with a config file for all the suppressed versions, and units for them.  From that, I think i can create the other 4 rifles and remove the extra units.

I may need some help making the ammocrate.

Someone had a good suggestion too - I could make a new magazine for the suppressed models, which would be subsonic loads (these do exist for 7.62 and 5.45x39mm).  That way the gunshots would be truly silenced.  With regular ammo, there must always be the supersonic crack as the bullet leaves the barrel faster than the speed of sound.

I think I will just make it an option in the config file, available to mission scripters, but the ammo crates and units will only have regular ammo.

I might need some help figuring out how to add two ammo types to the weapon, so when I am ready for that, I'll be e-mailing you.  Thanks for the offer to help.

Earl.