Ok, I know that there are about no less than fifty threads pertaining to this issue, and I have used the search function until I broke my mouse, but seriously, I have looked at numerous examples and have over 30 bookmarked pages for reference on dialogs.
My problem is this. I have a 9 Line Rite-in-rain "TYPE" of card I want to use as a background when my dialog comes up. It's already got an alpha channel made for it, I believe I scaled it down to 512 x 512 pixels, so I believe that's all good to go.
I have this in the description.ext
class raptor_9line {
idd = -1;
movingEnable = false;
onLoad = "";
controlsBackground[] = {};
objects[] = {};
controls[] = {"noartback"};
class noartback {
idc = -1;
type = CT_STATIC;
style = ST_PICTURE;
colorBackground[] = { };
colorText[] = { };
font = Bitstream;
sizeEx = 0.023;
moving = true;
x = -0.0; y = -0.0;
w = 1.0; h = 1.0;
text = "dialog\9_line.paa";
};
};
All I get when I call it up is a white box. I have even tried using a different .paa file from Mando's Missle addon (which I had given him) and still the white box. I have tried defining RSCPicture, RSCText, etc., etc. I have played around with the colorBackground and colorText fields...all either getting the white box or just the foreground of the game but with no movement allowed by player (indicating that the game did call up the script) Anyways, I've tried so many different variables trying to do a process of elimination to determine the problem.
Again, I don't consider myself lazy in the terms of the search function, and I hate starting a new thread for this, but I finally have started turning grey over this. The background image is wanted because I can customize it later (personal preference) hence the reason I don't just remake a 9-Line format as in VBS 2.
I appreciate the understanding and respect the rules of the Forum, but please someone tell me what I'm doing wrong. BTW, I even dissected other peoples' dialogs but still "No joy!"