1. Russian Guy trigger In the Mission Editor press F2 'Group', then click-and-hold on the Russian guy. Now drag a bright blue line from the guy to the trigger and release the mouse button. The line should remain connecting the two. If you edit the trigger, you will see that it is now activated by a 'Vehicle' - this 'vehicle' is the Russian guy.
2. Sounds It's difficult to guess which part you're having trouble with. If you have managed to create a
description.ext, post it here using (Code tags - the # button above the smileys) and we can go from there.
3. Locate objective Have you created a briefing.html? If so, add to the bottom of the Plan section something like this:
<hr>
<p><a name = "OBJ_1"></a>Locate the tank.</p>
Edit the tanks properties to give it a name, such as
targettank.
Create a trigger and change its size to 0 by 0 - this way it won't have a ring around itself, keeping the Mission Editor more clear. Edit the condition from 'this' to:
(player
knowsAbout targettank) > 1
and write the following in the On Activation line:
"1"
objStatus "DONE"
4. Enemy dummies Scripting is moderately advanced, instead start by considering their Waypoints. If they don't do anything when shot it is probably because they have been told they are 'Safe'. Try to avoid this mode if at all possible: generally 'Combat', rarely 'Careless'. Rather than just having groups stand in an area, give them a waypoint to 'Guard' it.