Q1 : pathfinding
I've been testing the AI pathfinding of ARMA 2 and has been greatly....depressed....
I can't even make a unit walk into a barn and then go back outside!
I'm making a mission in which the player is kept as prisoner in a barn...and he must escape.
But I can't even make a decent cutscene featuring one of the guards telling the player to clean the floor and then getting outside of the barn!
Do I have to use the animations to do this?
(like the walking front anims etc)
Q2 : Setvectorup and setvectordirAnd I am also wandering how I could use the
setvectorup and
setvectordirthe format is in [x,Z,y] but
how do i make an object upside down with setvectorUp?
how do I make a car on its right-side touching the ground and its left-side point towards the sky?
(is that called half-flipped? sorry for the weak vocabulary in english)
Q3 : Blur effect or PPeffectsI heard there is a command called ppeffect or something....I want to make the screen blur when player is red(heavily injured) and I also want to know how I could make some screen effects such as focus,distortions etc.(or is it even possible?)
Q4 : Magazines and weaponsIs there any way to check the magazine of a weapon via command?
For example : I want to get the magazine of MP5 via command and add it to the player.
I was doing something like this and it failed :
_mag = magazine primaryWeapon player;
player addMagazine _mag;
Q5 : Simulate "too stubborn to die"?I want to make the player not die when shot by the enemy but immobilized,only able to crawl slowing on ground.
The very same thing that happens when one of the First Aid Modules has been used.
(But I don't want to use it, because it has some serious issues and it cause lag)
Q6 : Shoot only legs?How do i make the enemy to shoot the player only at the legs?
Or damage the player's leg via script so that he no longer will be able to walk?
Regards,
Haroon1992