Thx, haroon1992. I wasnt looking for those colored text/font sizes since I already have used them before, more of those new symbols and the new time bar presented in OA. But thanks for help anyway.
That Eliteness works great. I found the advanced hint system. They look complicated with endless variables and paths to different folders, but here is a working code for simple welcome hint shown in tutorial mission. It needs a pic to work without error and have forced "tutorial mission"-text shown, but here is how it works trought script (function module is needed):
[] call bis_fnc_hints;
BIS_MissionName = "Mission name";
BIS_Objectives = [
"Destroy trucks",
"Move back to HQ",
"Sleep",
"Meet your team"
];
sleep 5;
[BIS_MissionName,BIS_Objectives] call BIS_AdvHints_createWelcome;
Edit: Here is more examples for advanced hints:
Hint that wait player to press "space" before dissapearing:
[] call bis_fnc_hints;
sleep 4;
BIS_AdvHints_Header = "";
BIS_AdvHints_Text = "";
BIS_AdvHints_Footer = "";
BIS_AdvHints_Duration = -1;
BIS_AdvHints_ShowCond = "true";
BIS_AdvHints_ShowCode = "";
BIS_AdvHints_HideCond = "";
BIS_AdvHints_HideCode = "";
BIS_AdvHints_Silent = false;
BIS_AdvHints_Seamless = false;
BIS_AdvHints_KeyPress = "";
BIS_AdvHints_CanSkip = true;
BIS_AdvHints_NoFooter = false;
call BIS_AdvHints_setDefaults;
sleep 5;
BIS_AdvHints_THeader = "Headline text";
BIS_AdvHints_TInfo = "Info text";
BIS_AdvHints_TAction = "";
BIS_AdvHints_TBinds = "";
BIS_AdvHints_Text = call BIS_AdvHints_formatText;
call BIS_AdvHints_showHint;
Hint that requires "G" to be pressed:
...
BIS_AdvHints_THeader = "Headline text";
BIS_AdvHints_TInfo = "Info text";
BIS_AdvHints_TAction = "";
BIS_AdvHints_TBinds = "";
BIS_AdvHints_TBinds = ["press gear button to continue",
{'Gear' call BIS_getKeyBind}
];
BIS_AdvHints_Text = call BIS_AdvHints_formatText;
BIS_AdvHints_KeyPress = "Gear";
call BIS_AdvHints_showHint;
Hint with 7sec timer:
...
BIS_AdvHints_THeader = "Headline text";
BIS_AdvHints_TInfo = "Info text";
BIS_AdvHints_TAction = "";
BIS_AdvHints_TBinds = "";
BIS_AdvHints_Text = call BIS_AdvHints_formatText;
BIS_AdvHints_Duration = 7;
BIS_AdvHints_Seamless = true;
BIS_AdvHints_Silent = true;
call BIS_AdvHints_showHint;