Home   Help Search Login Register  

Author Topic: New OA hint with time bar  (Read 2734 times)

0 Members and 1 Guest are viewing this topic.

Offline SaOk

  • Missions Depot Staff
  • *****
    • My youtube profile
New OA hint with time bar
« on: 14 Sep 2010, 15:40:00 »
How can I create those new "Operation Arrowhead"-hints with time bar? Those you see a lot in OA tutorial missions.

Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re: New OA hint with time bar
« Reply #1 on: 14 Sep 2010, 16:13:40 »
BIS use some functions of theirs.
Can't really say how it works, you can for example depbo the training missions to see how they use it.

You can also find BIS_fnc_hints from the Functions module.

EDIT:
Not that it clarifies anything, BIS have again succesfully kept everything silent and secret..  ::)
« Last Edit: 14 Sep 2010, 16:18:14 by h- »
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline SaOk

  • Missions Depot Staff
  • *****
    • My youtube profile
Re: New OA hint with time bar
« Reply #2 on: 14 Sep 2010, 16:21:26 »

Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re: New OA hint with time bar
« Reply #3 on: 14 Sep 2010, 16:31:53 »
Latest version of Kegetys' cpbo works just fine on 64bit 7.
And so does Eliteness.
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline haroon1992

  • Members
  • *
  • My life is hopeless...
Re: New OA hint with time bar
« Reply #4 on: 14 Sep 2010, 17:10:35 »
Do you want to use the timebar?
Or do you want to use the colored texts?

for the latter,
you have to use the XML parseText command.

SAMPLE(put in init.sqf) :
Code: [Select]

_text1 = "<t color='#ffffff'> Name of player is : </t>" + str (name player);
_lineBreak1 = "<br/>";
_text2 = "<t size='1.5'> This is a bigger text.</t>";

_final = _text1+_lineBreak1 +_text2;
hint parseText _final;

Commands (AFAIK) :

TEXT
---------
Tags :
<t></t>
tag attributes :
color -
desired color (obtain color code in other programs such as PhotoShop)
format : color='#colorcode'

size -
1 - default size
format - size='number'

LINEBREAK
-------------
<br/>
format : "first line<br/>secondLine"
NOT </br>!

hope this helps

Regards,
haroon1992
Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(

Offline SaOk

  • Missions Depot Staff
  • *****
    • My youtube profile
Re: New OA hint with time bar
« Reply #5 on: 14 Sep 2010, 17:35:38 »
Thx, haroon1992. I wasnt looking for those colored text/font sizes since I already have used them before, more of those new symbols and the new time bar presented in OA. But thanks for help anyway.

That Eliteness works great. I found the advanced hint system. They look complicated with endless variables and paths to different folders, but here is a working code for simple welcome hint shown in tutorial mission. It needs a pic to work without error and have forced "tutorial mission"-text shown, but here is how it works trought script (function module is needed):

Code: [Select]
[] call bis_fnc_hints;
BIS_MissionName =  "Mission name";
BIS_Objectives = [
"Destroy trucks",
"Move back to HQ",
"Sleep",
"Meet your team"
];
sleep 5;
[BIS_MissionName,BIS_Objectives] call BIS_AdvHints_createWelcome;

Edit: Here is more examples for advanced hints:

Hint that wait player to press "space" before dissapearing:
Code: [Select]
[] call bis_fnc_hints;
sleep 4;
BIS_AdvHints_Header = "";
BIS_AdvHints_Text = "";
BIS_AdvHints_Footer = "";
BIS_AdvHints_Duration = -1;
BIS_AdvHints_ShowCond = "true";
BIS_AdvHints_ShowCode = "";
BIS_AdvHints_HideCond = "";
BIS_AdvHints_HideCode = "";
BIS_AdvHints_Silent = false;
BIS_AdvHints_Seamless = false;
BIS_AdvHints_KeyPress = "";
BIS_AdvHints_CanSkip = true;
BIS_AdvHints_NoFooter = false;
call BIS_AdvHints_setDefaults;
sleep 5;
BIS_AdvHints_THeader =  "Headline text";
BIS_AdvHints_TInfo =  "Info text";
BIS_AdvHints_TAction = "";
BIS_AdvHints_TBinds = "";
BIS_AdvHints_Text = call BIS_AdvHints_formatText;
call BIS_AdvHints_showHint;

Hint that requires "G" to be pressed:

Code: [Select]
...
BIS_AdvHints_THeader =  "Headline text";
BIS_AdvHints_TInfo =  "Info text";
BIS_AdvHints_TAction = "";
BIS_AdvHints_TBinds = "";
BIS_AdvHints_TBinds = ["press gear button to continue",
{'Gear' call BIS_getKeyBind}
];
BIS_AdvHints_Text = call BIS_AdvHints_formatText;
BIS_AdvHints_KeyPress = "Gear";
call BIS_AdvHints_showHint;

Hint with 7sec timer:
Code: [Select]
...
BIS_AdvHints_THeader =  "Headline text";
BIS_AdvHints_TInfo =  "Info text";
BIS_AdvHints_TAction = "";
BIS_AdvHints_TBinds = "";
BIS_AdvHints_Text = call BIS_AdvHints_formatText;
BIS_AdvHints_Duration = 7;
BIS_AdvHints_Seamless = true;
BIS_AdvHints_Silent = true;
call BIS_AdvHints_showHint;

« Last Edit: 14 Sep 2010, 18:00:52 by SaOk »