I am sure that everybody remembers that castle on Everon. Now, I am trying to delete it in order to rebuild it ground up with help of those objects found in Editor Upgrade.
Here is the sample of script I was using to do that:
_o1 = object 31625
deleteVehicle _o1
I went back to the editor, fired up the script via a trigger and... Nothing happened.
Just to check if either I mistyped the object's ID, or perhaps the OFP decided to mess with me and gave me the wrong object ID, I decided to setDammage 1 the object. And sure enough it worked. I tried setPos-ing the problem away, but still no effect.
My question is whether or not I can delete - or move for that matter - the castle or will I have to build upon it's original design?
Thanks in advance,
Krieg