Hi all,
Searched this forum, but only found a link to "dev heaven".
findCover and setHideBehind are apparently not implemented or at least not functional in ArmA2, right?
Does anyone have any good suggestions for how to make AI units (with AI leader) hide within let's say a 50m radius, finding a cover of some sort and stay there hidden?
setBehaviour "STEALTH" is not enough as the AI just lays on the ground, and I want them to use a bush, tree, haystack, house etc. of some kind.
Grateful for advice, want to avoid nearObjects if possible.
Laggy