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Author Topic: Weird (previously unseen) SOM problems  (Read 2316 times)

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Offline laggy

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Weird (previously unseen) SOM problems
« on: 29 Jun 2010, 03:01:21 »
RPT:
Code: [Select]
Error in expression <(time - _timeNow) >= (_mainScope getVariable "delay")>
  Error position: <>= (_mainScope getVariable "delay")>
  Error >=: Type Script, expected Number

Init of SOM:
Code: [Select]
this setVariable ["settings", [ [], true, ["Swordsman", ["Swordsman"], "HQ", ["HQ"]], 60, false]];
Player group is Swordsman, HQ doesn't exist, but this works perfectly in other missions.
Does anyone have an idea of what is wrong?
It even happens even without the init stuff, just a clean unnamed SOM synced with my group.
I am lost here. It works as it should, but I hate script errors.

Thanks in advance  :good:

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline nominesine

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Re: Weird (previously unseen) SOM problems
« Reply #1 on: 05 Jul 2010, 13:24:56 »
Apart from the entries in the RPT, does the error produce any unexpected behaviour that can be seen in the game?
OFPEC | Intel Depot
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Offline laggy

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Re: Weird (previously unseen) SOM problems
« Reply #2 on: 06 Jul 2010, 03:16:36 »
Only with -showScriptErrors ON as far as I know.

It doesn't seem to affect the SOM's functionality in the game  :scratch:
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline nominesine

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Re: Weird (previously unseen) SOM problems
« Reply #3 on: 06 Jul 2010, 10:01:24 »
And the problem is...?!?
 ::)
OFPEC | Intel Depot
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