All saved and it seems I understand most, but there are 2 things:
1. {alive _x} count units thisList < 185 with test "hint "works";"
Game returns arror with such a condition. "Type field, needed Object/Group" [translate from my language, maybe in original version that info looks a bit different].
Trigger set as you said, but error occurs :|
2. This is a little more complicated than it looks with squads that join you. You see, I have platton with 37 people in it, where nearly everyone is a SINGLE group. There is no group one, group two etc.
Troops crouch behind sandbags as long as you will not commence retreat, but they are grouped in fire teams. These fireteams (I repeat again) consist of eg. 4 troops who create 4 SEPARATE groups.
Of course, I can first put all those troops info one group led by NCO, report with casualties and join them into player's platoon.
But what if NCO is dead? In "join" command I have to point unit.
Well, I am not good scripter, but while can't write scripts on my own I can read them. I think, that table counting all units from all squads should do this, but I have no idea how to get it working.
Well, I mean something like:
alpha = [a1,a2,a3,a4 etc.];
bravo [b1,b2 etc.];
_alpha_count = counts units alpha;
\\ and then eg.
unit sidechat format ["SITREP etc. - %1",_alpha_count];
If I could get that working, troops could be in separate teams and report anyway?