Home   Help Search Login Register  

Author Topic: Flame and Smoke Clouds  (Read 4725 times)

0 Members and 1 Guest are viewing this topic.

Offline haroon1992

  • Members
  • *
  • My life is hopeless...
Re: Flame and Smoke Clouds
« Reply #15 on: 17 Jun 2010, 17:34:13 »
I can script so that AI keeps their-selves away from the burning fire...
(And it is in my todo list for my fire script(the one i mentioned earlier))
:)

Just to inform you about it.....you choose what you like...

:)


The indicator smoke is pretty simple.
I will experiment with the smoke to simulate aftermath of forest fire tonight as i haven't done any tiny particles yet)

But i believe i'll get it to work.
and glad to hear that your mission is SP(as i don't have much experience on MP things)

Regards,
Haroon1992
Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(

Offline Dajan

  • Members
  • *
Re: Flame and Smoke Clouds
« Reply #16 on: 17 Jun 2010, 18:24:10 »
Haroon -
Just run the example, works wonderfully! Took me a moment or two to get the hang of the night-time glow, until I realised where the colour came from. Is it possible to change the colour of the lights source in0editor or is that really a matter of dropping out to the script to make changes?
Caught me by suprise the first time I ran the test - the tractor that catches fire blew up!  :o
Turns out it was a random glitch to do with the speed you set it flying at, it didn't happen on repeat.
Regards

Offline haroon1992

  • Members
  • *
  • My life is hopeless...
Re: Flame and Smoke Clouds
« Reply #17 on: 18 Jun 2010, 17:32:50 »
Creating little trails of smoke might reduce performance.
(I've tested it yesterday)


I found that i was using just ONE color array as the default color for the fire.
The fire looked a bit unreal.So i've been tweaking with it.

I hope i will be able to UPLOAD it tomorrow,with the smoke script. :scratch:

and i also found that BRIGHT colored fires that looked beautiful at daytime might be unrealistic at night time.
(As it's too bright at night)

So i've created four colorarrays.
Code: [Select]
bright daytime
bright nighttime
dark daytime
dark nighttime

You will just need to tell the script whether you want "Bright" or "Dark".  :D
And the script will determine whether it's night or day and automaticall use the respective profile/array.  ;)

I think it is becoming more complex. :D

But the more realistic your mission is,the more the people will like it.

Tell me if there's anything you want me to do with the scripts. ;)

Regards,
Haroon1992
Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(

Offline Dajan

  • Members
  • *
Re: Flame and Smoke Clouds
« Reply #18 on: 19 Jun 2010, 00:34:19 »
Haroon -
 :blink: ooo codes...  :o
Yeah, it's not quite the simple A1 code anymore is it!? Kinda hope I can get the rest of the mission up to a matching standard now....

As I run on an old(ish) computer and already have a mod making smoke/fire effects more detailed I'd rather avoid too big a performance hit from the smoke script if possible please.
Regards

Offline haroon1992

  • Members
  • *
  • My life is hopeless...
Re: Flame and Smoke Clouds
« Reply #19 on: 19 Jun 2010, 13:12:26 »
The particle commands are almost the same as A1 (the shapename and a few others just changed)

So you don't want to make little trails of smokes anymore? right?

Well,actually, i didn't quite understand what you meant in your last post.

You want to fire script to be less complex?
I only know that you want me to make a smoke script that doesn't cause big performance hit.

I was thinking about adding sparks to the fire script.
(but i think you don't want anymore effects in it ,if i've read your last post correctly)

regards,
Haroon1992
Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(

Offline Dajan

  • Members
  • *
Re: Flame and Smoke Clouds
« Reply #20 on: 19 Jun 2010, 16:20:29 »
Haroon -
No need to simplifiy the fire script, I like it just fine :) Sparks would be interesting if they can be done without to much of a performance hit.  :good:

As I use the smoke script for background and immersion it's that one that would be best kept simple please.

Sorry if I occasionally get a bit confusing, I'm told I love the sound of my own voice  ;)
Regards

Offline haroon1992

  • Members
  • *
  • My life is hopeless...
Re: Flame and Smoke Clouds
« Reply #21 on: 19 Jun 2010, 17:25:07 »
I'm gonna do it tonight..

Wooh....I've been getting sleepless nights for about a week or so.

Regards,
Haroon1992
Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(